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Old 04-28-10, 07:10 AM   #1
thfeu58
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Like me sees you have Kirkenes and Tromso ready. Will you go on working on Norwegian harbours, so also Stavanger, Oslo and Kristiansand provide, or should I do this?

By the change of Calais, I have taken into consideration in the Common.mis also the German occupying time accordingly.
You have written in a post that you do this just with all French and Dutch cities; I will likewise do this in my Common.mis, you need this if you should take over mine, change not once again.
I have found out that some flags do not exist in the texture folder, as well as in flag.dat, thus, e.g., the Spanish, Belgian, Mexican etc.
Hence, I will insert this in fag.dat and provide with the Calais-Mod.
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Old 04-28-10, 08:17 AM   #2
Rolf Eschke
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Hi thfeu58 !
Thanks,for this Mod !
Regards
Rolf
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Old 04-28-10, 08:46 AM   #3
bigboywooly
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Quote:
Originally Posted by thfeu58 View Post
Like me sees you have Kirkenes and Tromso ready. Will you go on working on Norwegian harbours, so also Stavanger, Oslo and Kristiansand provide, or should I do this?

By the change of Calais, I have taken into consideration in the Common.mis also the German occupying time accordingly.
You have written in a post that you do this just with all French and Dutch cities; I will likewise do this in my Common.mis, you need this if you should take over mine, change not once again.
I have found out that some flags do not exist in the texture folder, as well as in flag.dat, thus, e.g., the Spanish, Belgian, Mexican etc.
Hence, I will insert this in fag.dat and provide with the Calais-Mod.
You have a PM on the way
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Old 04-29-10, 07:53 AM   #4
thfeu58
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I will add the Calais_Mod these flags. Still they are used not everything, but later maybe. They will be in the texture-folder where they are also found when required by the play engine.





Last edited by thfeu58; 04-29-10 at 08:22 AM.
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Old 04-30-10, 11:47 AM   #5
Kromus
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@thfeu58

You need to rotate those flags 180 degrees (flip them).

Edit: Or will game engine take care of that?
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Old 04-30-10, 12:44 PM   #6
bigboywooly
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Quote:
Originally Posted by Kromus View Post
@thfeu58

You need to rotate those flags 180 degrees (flip them).

Edit: Or will game engine take care of that?
Game flips them
If you import into flag dat the correct way around they show upside down
lol
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Old 04-30-10, 01:09 PM   #7
The General
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Great work you guys Does your work include the correction of Wharf heights? I believe in stock, in some Ports, they're too high?
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Old 04-30-10, 01:31 PM   #8
bigboywooly
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Quote:
Originally Posted by The General View Post
Great work you guys Does your work include the correction of Wharf heights? I believe in stock, in some Ports, they're too high?
No Hansolo is doing those and no sense in duplicating work
Is enough to do as is
Am sure we can all pool the finished work
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Old 11-12-11, 06:13 PM   #9
Zs4zet
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Hi thfeu58!

I like to download your mod, but the download links aren't working...

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