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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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What (if any) mods are you guys using?
I've not had any experiences like that as of yet, but I guess I'm still in the 'happy times' - Is it wrong that I want the Jesus depth charged out of me? |
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#2 |
Swabbie
![]() Join Date: Apr 2010
Location: Mallorca, Spain
Posts: 10
Downloads: 8
Uploads: 0
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Well, I'm in happy times too, and for me the escorts are too stupids. Well, I sunk 5 ships yesterday in a convoy that I find and it was too easy to evade warships. Any deep charge was shoot against my sub...
I'm playing in hard mode so I want to ask you if there is a mod or something to make more challenge in reference to the destroyers, or maybe I shoud wait for 1942 to find hard enemies... (sorry, my english sucks... ![]() |
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#3 |
Stowaway
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I'm using Killer AI mod at the moment, it seems rather good, destroyers definately do come after me more, however they still wayy miss the mark when trying to DC me but its been much better than stock, I even got damaged once!!!
http://www.subsim.com/radioroom/showthread.php?t=165886 |
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#4 |
Swabbie
![]() Join Date: Apr 2010
Location: Mallorca, Spain
Posts: 10
Downloads: 8
Uploads: 0
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Sounds good!!
I'll try it tonight ![]() Thank you! |
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#5 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
Uploads: 0
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I had only installed a couple of environmental mods to make the sky prettier. Everything else bone stock. I was thrilled because I thought that AI was going to be great, but I never saw "intelligence" again. I am beginning to think that it was just a fluke.
In my growing frustration I have been experimenting with some AI mods but without much success. Closest was the infamous U-Boat Killer AI Mod v1.02, but for me that was a bit on the other side of unrealistic as it makes the escorts hear great even in rough seas, eliminates any effect of thermal layer, etc. But if you want the bejesus DC'd out of you, it serves the purpose well! Just me, but I do not want the Brits to ALWAYS have super abilities any more than to be totally stupid. Ideally: 1. It would be nice if the hunter killer groups were particularly talented (that would make sense). As it is now I pop one of the group just for grins if I am bored and have an electric loaded, with no fear of reprisal whatsoever. 2. You could be about 80% sure that a warship task force would have sharp escorts, it would be very hard to get close, and if you managed to destroy a capital ship they would react, well, as they should. If they locate you, a couple would stay back to plaster you until you lose them or until hell freezes over, whichever comes first. 3. With convoys you just never could tell. Maybe this time they are all green - maybe this time some of them really know what they are doing. Maybe the lead DD is an ace and the rest not. Maybe they all have orders to keep going, or maybe one or two have the discretion to stay on you for a while. That sort of thing. 4. All the above GREATLY affected by environmental conditions just like real. For example, trying to get close to a warship task force on a clear day with dead calm seas should be extremely hazardous if not downright suicidal. 99.5% of the sim's appeal is in dealing with the enemy. When the AI lacks variety, surprise and "intelligence" of any sort, SH gets boring fast. Any suggestions for modifications would be greatly appreciated! |
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#6 |
Swabbie
![]() Join Date: Apr 2010
Location: İstanbul
Posts: 12
Downloads: 17
Uploads: 0
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#7 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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