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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
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Here is the read me file for SEditor v1.02:
---------------- SubCommand Sound Editor 1.02 by JSteed Changes since version 1.00 Version 1.02 - Added "Recent File List" to file menu. Now recently accessed agg and wav files can be reopened without using the open file box. A file, SCSndEdit.ini is created and contains a list of the 6 most recently accessed files. It is located in the same directory as the executable. - Fleet Command agg file can now be opened. A bug prevented this. - Fixed still another problem with popping sounds heard in some files. --> this might be the answer... :hmm: - Source code released. Version 1.01 - Fixed bug that made modified agg files with only one table of contents uneditable. - Fixed problem with popping sound heard in some wav files after agg was edited. - Now the program can be used to edit the agg file more than once without having to close it and then restart it. - A few checks added to help prevent operator error. - Button that allows the event log to be cleared. This program will allow you to extract, replace and add new wav files to the sfx.agg sound file. INSTRUCTIONS: 1. Make a copy your sfx.agg file. This program will overwrite it whenever a wav file is added or replaced. Due to the size of the agg file, this program creates NO backup file. 2. This program can be placed in any folder, but for ease use, it is suggested that it be placed in the \Sub Command\Audio\Sfx folder. 3. After starting the program, load the agg table contents into the program by pressing the open file button or using the drop-down menu. You will see that the 'Files type:' has already selected .agg as the extension. Open sfx.agg, and you will see all the wav files contained in it displayed in left-most list box. Extract Wav Files: 4. If you would like to extract one or more these wav files, highlight the desired files and press the 'Extract Files' button. The files will be saved to the SAME folder that contains the agg file. Any files with the same name will be OVERWRITTEN. As this process takes place, a log of the files being extracted is created in the right-most list box. Replace Wav Files: 5. To replace an existing wav file with one you have created or modified, load the agg table contents into the program as explained above. Now press the 'open file button' again and select the .wav extension in the 'Files type:' box. Find the modified wav file(s) and open it. You may select more than one, but they must be from the same folder. Remember, to replace a file in the agg, it MUST have the exact same file name. The file names will be displayed in the center list box. Highlight any and all you want to replace. Press the 'Replace Files' button. The program will create a temporary folder, (sfx.agg folder)\SCtmp. Next, the agg file will be completely unpacked into the temporary folder. Then the agg file will be repacked with the replacement file included. The original sfx.agg file will be overwritten. A log all the events will be created in the right-most box. After the agg file has been recreated, the temporary directory and files inside it will be removed. This entire process is quite lengthy and will take a minute or two, depending on the speed your hard drive. It's a good time to get a cup coffee. Add New Wav Files: 6. To add new files to sfx.agg, select the agg file and new wav file(s) with the 'open file button' as described above. The name these new files must be different from any already in the agg file. Highlight any and all files you wish to add to the agg file and press the 'Add New Files' button. The process will proceed exactly as above, except new files will be added to the agg file. Saving Table of Contents The table of contents of the agg file, (left-most scren), as well as the event log can now be saved as files to disk by simply pressing the Save button. Both lists are saved to seperate files automatically to AggList.txt and Events.log in the same directory that the agg file is located. Cautions: There are no known bugs in the program, but that does not mean that there are none. This program does not have very many checks and warnings that will prevent you from doing something illegal. There are a few, but the program is not at all bulletproof. USE AT YOUR OWN RISK! However, if you have made a copy the sfx.agg file, you should be able to recover from a problem.
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