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#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Just curious if this mod was tested with DD's and Corvettes yet. Too make sure they don't hit themselves with their own or other friendly charges. Should run a map at time compression a few hours with 10 dds and then 10 corvettes dropping charges to make sure they don't hit themselves. Especially the corvettes, they seem to hit themselves a lot. Even in stock only installs.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#2 |
Watch
![]() Join Date: Jun 2005
Location: Germany
Posts: 17
Downloads: 101
Uploads: 0
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![]() ![]() It´s fun! hehe Thanks for sharing with us. Does your mod has the same damage values as the 'U-boat Killer AI Mod'? |
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I tried it and its great. I tried using it with u-boats visual damge mod. I went full speed underwater so the destoyers could get me and i dont really see that the depth charger do much more damage . I allmost got no damage from depth charges at all. It was when i surfaced when i got killen later on. I just think the damage model is all screwed up from stock game . I can take way to much damage . And system damage is always minor. I always get killen because of hull integrety.
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we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 04-27-10 at 09:23 AM. |
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#4 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Just happened here, 2 out of 3 DD sunk themself with their depth charges. But they droped DC while been almost at idle ... instead of been ahead flank, don't know why. But this mod rocks ! Was depth charged while moving inside the sub, and the shake effect made me almost falling from my chair. ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#5 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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Glad to hear you like this mod
![]() As mentioned i never planned to release the mod because there are far to many mods out here who changes the depth charge damage values. But when you like it, I will provide a version with propper documentation and maybe a more "rocking" depth charge exploding sound, but it will take a few days, i'm short of time at the moment (work...family...). @@ddrgn I've tried a few scenarios with different types of escorts and watched them attacking me with the external camera. Saw one escort blowing itself up, but this one was almost a sitting duck when he threw his charges so i decided not to reduce the damage/impulse of the charges because it's quite realistic (though no escort commander would do such a stupid thing). I've tried not to overpower the charges and find a good balance. But for sure the values need some fine - tuning. @Monte Don't know the values of the AI Killer mod, will check them and then answer your question. @Oscar You should take a lot more damage with this mod. Wondering why you could get away without damage. Every time a charge is well placed i DO take damage (that is being repaired in a micro second ![]() @The General Will try to post a video in a few days, as mentioned I am short of time at the moment. Have fun and good hunt ![]() Regards JotDora |
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#7 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I did take damage but it was so minor and quickly repaired that it doesnt even effect me. I guess this is something for the damage model boys to fix.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#8 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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I tryed your mod and it's great but i have a question: do this mod has some effect on flooding? I ask because today i've been hit by 2 charges and i had 12% flooding and i didn't see no wather on the floor or squirting from tubes...maybe a conflict with other mods?
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#9 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I found a perfect balance and I recommend any mods changing the depth charges to compare, if not, use my exact formula.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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