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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2010
Posts: 21
Downloads: 33
Uploads: 0
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Ok, fair enough.
I used to play hours without end of Falcon 4.0. Mods did an amazing job there and they finally packed the best ones together into an official release. I dont have anything against mods, its just that sh5 "unmodded" doesn't seem qualify as a decent game...that is all, but maybe its all the bugs getting in the way. Waiting for patch 1.2... Still worried about the AI behavior though. Can you recommend any good AI mod that makes them a tad smarter? thanks. |
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#2 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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You played Falcon 4.0 and you complain about the bugs in SH5? A full year after it's release it was still barely playable in campaign mode. If your wingmen didn't run into you on the ramp or taxiway, or crash on takeoff, or declare "I'm a dot" and land as soon as they took off then they would either attack the wrong target or just fly around in circles quoting Hindu scripture. Compared to Falcon 4.0 SH5 is a model of programming perfection! JCC |
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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#4 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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There's a really nice video that talks about the changes though. |
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#5 | |
Watch
![]() Join Date: Apr 2010
Posts: 21
Downloads: 33
Uploads: 0
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I keep hearing replayability is no good in this game though. Why's that? (im holding off campaign till new patch comes out) |
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#6 | |
Stowaway
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Replayability is poor because of a scripted campaign. You are given set objectives at certain times, and the order in which you receive new objectives will always be similiar if not the same as the last campaign you played. For example, the objective where you must recon a naval base in Norway will ALWAYS occur after completing at least two of the three previous tonnage-based objectives. Compound that with much of the objectives being historically unrealistic from a gross tonnage/capital ship standpoint, and the campaign needs a lot of work from modders. And for the record I actually still like this method of campaign much better than the no structure "Go to XX, patrol for 24 hours". I just think it still needs refinement. |
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#7 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Stupid evasive maneuvers! Or stupid captain attacking in crystal clear and totally still waters I guess...
![]() ![]() I aimed at the front rank of ships, perfectly timed to hit all three at the same time. Someone saw one of the torps, they all started shimmying like little children at a ice cream shop and every fish missed. ![]() Whoa! No idea how I did it, but I nailed an escort on the far side of the convoy! heh Poor guy... everyone else saw what hit him... ![]() Last edited by kylania; 04-26-10 at 11:59 PM. |
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#8 |
Stowaway
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Nice pics Kylania.
I also have a funny story about sinking an escort inadvertently. I had finally found the carrier in the early '40 sink the carrier mission, and I set up a perfect 90 degree angle shot from about 1500m on a pitch black night. I didn't know a thing about the carrier's damage resistance, so I fired all front four torpedoes. Well, my Critical Hits mod must have kicked in with a big one upon the first impact, because the carrier immediately was destroyed, but still sat there and soaked up my second torpedo. However, it was dead in the water, so my last two fish sailed right past its bow. I went full rudder and dropped to 75 meters hoping to slink away in the opposite direction now that my mission was complete. About a minute later I hear "Torpedo Impact!"...twice. My last two torps had pummeled an escort (that I had never even seen) on the outer ring of the carrier's escort group. |
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