![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Further, that sailor who you recommend for JNCO, the JNCO who you recommend for SNCO, the SNCO who you recommend for officer school, all need to go to formal training...off your boat....and they won't come back. 2. Training. Qualifications shouldn't just magically appear on a sailor's sleeve. Training takes men off your boat, and once they are gone, they rarely come back to the same boat. 3. Infractions. Fights, insubordination, poor discipline and general anti-social behaviour will see a crewman, if not arrested, then certainly kicked off a boat. 4. AWOL. Failing to return from leave. 5. Crewman initiated transfer requests. For various reasons. 6. Command initiated transfers. For various reasons, such as moving crew to fill other depleted crews. I let SH3Cmdr do its thing. Surprisingly, the dev said that crew transfers, like practically all of SH3Cmdr's features, is based on what occurred in RL (at least insofar as documentation/records exist) and thus takes all of the above into consideration. And who am I to argue with him, great guy that he is? |
|
![]() |
![]() |
|
|