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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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A man who knows what he is talking about . So privateer , is it the gr2 file thats the problem ? Any way to fix it bloke .
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#2 |
Stowaway
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Not sure as yet.
I did look at the dds files to see if there was a slight mistake with the alpha channel. It appeared OK. I'm finishng up the zon thing for S3D and uploading it. Then I'll look closer at this. ![]() |
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#3 |
Stowaway
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I can find no problems with the GR2 files.
Many are just copies of the same file. (A bit of a waste) The dds files are fine. I'm still not sure of the Shaders and such. That's beyond my learnings at this time. I seem to recall the same issue in SH4 a ways back? ![]() I never had much time to mess with SH4 so I may be wrong. But this does ring a bell for some reason. |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Didn't Leo sort out the SH4 version of this for ROW ??
It does ring a bell for me too in SH4, if not leo was it someone helping on row (i really cannot remember) Gonna have a look through row, see if anything jumps out
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Have Fun Bye Def |
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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I guess this kind of error is indicative of the Devs being in a hurry?
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***THE GENERAL*** |
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#6 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
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Who did the trees in Lurker's Operation Monsun, They changed them didnt they, Dont know if thats any help in but might be worth a look into,
Just my two cents cause the trees bug the back side off me, Did he change the trees in SH4 From OM's V100's readme files. Credits to............. "Ducimus - Air and Surface Visual Mods (RSRDC)" Last edited by EgoApocalypse; 04-25-10 at 11:13 AM. |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I have these blocks with the fires on ships....
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