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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
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![]() Quote:
>>"...there werent many merchants going that route, its Historical." ...Although being required to sink 50k tons in a patrol is not even close to historical. I find it interesting how we can accept the "historical" accuracy of the lack of merchant shipping in the area, but are expected to completely ignore the rather obvious gorilla in the corner that is the tonnage requirement....(or for that matter, the non-historical abundance of enemy naval units in the area that somehow do not count towards that same tonnage requirement) (by the way, this is not directed at you or your comment....just at the game design in general) ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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