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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
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Just out of interest, I would love to know the following, obviously I never will but it would be nice to know:
How many developers worked on the game What was the production budget What time restraints were put on the developers What was the development budget compared to the marketing budget What is the budget for further game development and How many devs are still working on the game post release I think if you answer these questions, you will know who is to blame for the condition of SHV
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Freedom of the press is guaranteed only to those who own one. ------------------------------------------------------------------------------ Cry 'Havoc,' and let slip the dogs of war; |
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#2 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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#3 | |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
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Freedom of the press is guaranteed only to those who own one. ------------------------------------------------------------------------------ Cry 'Havoc,' and let slip the dogs of war; |
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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I only blame Ubi. And not only the game, but everything in this company. The support, the PR.. everything in this company is just bad. Their logo from now one means "stay away, amateurs inside".
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#5 |
Chief of the Boat
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Having also met Dan personally I can add my support to what privateer has posted 'regarding Dan and the dev team'.
I've only one criticism of Dan.........after we parted at Houston airport check-in we never met up again in the flight departure area as agreed. It must have been Dans turn at the bar ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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#7 | |
Chief of the Boat
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#8 | |
Born to Run Silent
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No, no one is suggesting the devs can do no wrong, even Dan would be the first to admit when they fall short. Game development is not easy. Nit picking and ill-informed rants are easy. That's why they're so common.
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 04-27-10 at 09:56 PM. |
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#9 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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IMHO people here need to stop singling out one man and equating the success of SH5 to his personality. I mean, Dan might be the greatest guy in the world, but he is part of a team...and not a small team by the looks of things.
I think Alexandru Gris, the SH5 Project Manager/Producer (Ubisoft Romania), provides great insight into the workings of the Romanian dev team on his blog. To put his comments into perspective, here's the SH4 dev team bios. Read into all this what you like. But certainly, it makes a mockery of comments like "I've met Dan and he's a great guy so don't blame the devs" or "Dan will fix it for us!". Such comments might be true if Dan was the team, Project Manager, or even Lead Programmer, but erm... ![]() I'd actually argue that if anything put pressure on him it's comments like "I've met Dan, and I trust him" or "Dan's a great guy, he'll fix it for us". That's a LOT of weight for someone who is a member of a team and is much harder to dismiss as the ramblings of a mad man than the usual "it's all the devs fault". Anyway, I think Alex's blog entry paints a clear picture that might just challenge the beliefs of some people here... |
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#10 |
Admiral
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I have worked with IT projects for more than 5 years. Both as Project Manager and lately as a Program Manager.
Its a fact that the project can scream "The project is not yet done" / "Quality is not good enough" and management can say "We dont care - get it done now, no matter what" I will bet you that this discussion have happened between the devs and the management...and management didn't listen. Most likely because they didn't get measured on quality, but on deadlines and budget. Ubisoft management is probably right now doing the blamegame for the poor reviews and sales....wonder who becomes the fallguy
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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As a customer, should I care if is the developers or suits fault? Do I really need to care who is what in this fail company?
Also I wonder how come this game is always bugged at release, how come they always fail in test and finish this game? Is just beyond my understanding... |
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#12 | |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
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Oh sure... We all know knowledge is of no use! geesh... |
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#13 | |
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#14 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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![]() But we have had three releases now... all of which crammed as much new stuff in as possible, and most of it half done and need 3 + patches to get it working enough to barely call it a final release (one patch being a PAID patch...which was baloney). So you would think the Dev team would have released this and adjusted accordingly. What Im trying to say is the blame goes both ways. The devs blame is overpromising/commiting and UBI by not giving enough time or budget. I mean cripes had UBI allowed a few months for beta test....that would have found/fixed most of the major bugs at least. |
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#15 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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........ I LOVE the DRM , and I am very Very HAPPY with the DRM , and I hope UBISOFT will NEVER ... NEVER turn off the DRM .... What I really REALLY HATE are the pirates .
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