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Old 03-25-10, 12:55 PM   #691
keltos01
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no it shouldn't...

I'm dl now to see, but the thing is I don't have that version anymore, I am working on the 3.9 which is intended for the campaign..

getting back to u asap

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Old 03-25-10, 01:19 PM   #692
keltos01
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downloaded, unrared and played no problems...

make sure that the first directory down from the main Jyunsen B directory is Data, as 7z or winrar have a tendency to double the main directory.

re compressing in 7z format now , I'll upload that version to mediafire

link coming shortly here


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Old 03-25-10, 01:24 PM   #693
Lazarus905
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Thanks will do.
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Old 03-25-10, 04:36 PM   #694
keltos01
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Default IJN Jyunsen B mod version 3.7



IJN Jyunsen B mod version 3.7 :

d/l :

http://www.mediafire.com/file/0fuwqy...od_JyunsenB.7z


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Old 04-20-10, 09:51 AM   #695
keltos01
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I need to find a way to animate the Sen Taka guns so that they swivel in the hull when the sub submerges..

any clues ?

keltos
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Old 04-20-10, 09:58 AM   #696
keltos01
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Quote:
Originally Posted by keltos01 View Post
I cloned a new tower out of a typ XVIII :



and added the necessary textures and AO maps :



tower :




Bridge :



fore AA gun :





surface !






keltos


I need to do this vertically so the AA guns hide themsleves when we submerge...

how do you add a waterinterraction thingie so that it does ?

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Old 04-23-10, 03:46 AM   #697
pointblank
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Default Bug or something???

hi, 1 question in your submarine mod why is there no bridge? is it a bug?
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Old 04-23-10, 08:31 AM   #698
keltos01
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Quote:
Originally Posted by pointblank View Post
hi, 1 question in your submarine mod why is there no bridge? is it a bug?

what version are you using ?

what sub is it ??

regards,

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Old 04-23-10, 07:14 PM   #699
pointblank
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it is the jyunsen i think?

using 1.5
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Old 04-23-10, 11:37 PM   #700
peabody
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Quote:
Originally Posted by pointblank View Post
hi, 1 question in your submarine mod why is there no bridge? is it a bug?
Are you saying there is no "Bridge view" or there is no "Conning Tower". Do you have the same set of MODs that you list in the "Lacking Crew" thread? If you do then that is most likely the problem. You have several MODs that will not work with each other, they are overwriting files.
If the entire conning tower is missing it is most likely that there are two subs with the same number in the UPCDataGe/UPCUnitsData/UnitParts3Jyunsen_B.upc. If you look at the sub highlighted in green is the number I am referring to, #3.

That is the whole reason for having JSGME, so you can use MODS then change them when you want. You can't just add Mod after Mod after Mod into the game, a lot of them edit the same files, so a file needed by one mod is replaced by the same file with different information in another MOD. So it ends up not working right.

OM the first file in your JSGME list has a Unitparts3 sub. So if that is still enabled there will be a conflict, and probably not the only conflict with the two mods since they both deal with German subs. There may also be torpedo , Flotilla , equipment, guns, ammo conflicts and maybe even more.

So, to answer the question, No it is not a bug.

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Old 04-24-10, 05:41 AM   #701
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Thanks for your advice i will just sort it out
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Old 06-04-10, 04:30 AM   #702
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bump....
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Old 06-06-10, 11:34 AM   #703
keltos01
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still away for a whole week !

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Old 06-18-10, 07:32 PM   #704
dyshman
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hi, guys!
some time ago i have wrote here about own-created Japanese submarine.
there is new report. now i'm working on revised 3d model. this will be type C japanese attack submarine. next week i plan to finalize 3d modell. may be I'll need some help to incorporate it to the game. can you, guys help me?

its aft part of hull of my model. below is damage model parts.
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Old 06-18-10, 08:26 PM   #705
miner1436
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Looks awesome, sure we can help you put it in game. Just tell us when your ready.
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