The Quest for Realism in Subsims
When the hobby was new and subsims were pretty unsophisticated...you know, when a sub looked like a leggo construct and explosions made a sound less intimidating than opening a bag of chips... players, critics, and reviewers constantly measured the sim against reality--the quest for realism. We urged, complained, and corrected where a game fell short of our concept of realism. We reminded the dev teams to add realism in every way. We applauded aspects we felt made the game more realistic. Who would have expected less?
Sims have come a long way since the old days. Dangerous Waters gives the player more than ever before. It is a complex, intricate, superb simulation--with abundant realism. By their nature, nuke subsims will appeal to a smaller audience than WWII subsim (which have a narrower appeal than shooters and RPGs). So, with the glass more and more full, why are we throwing up the word "boycott"?
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