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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#631 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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YIPPIE!
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#632 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Coming in the next patch: new binocular texture by conus00 (the creator of all the uniform textures in RFB). Replaces that crappy low-res default texture.
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#633 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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nice binos !!!
keltos |
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#634 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Now they will not have an excuse to spot ships too late, with these shiny new binocs.
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#635 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#636 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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we have two 20 cm binoculars on bridge ! not those puny ones you hang around your neck ![]() can you tell me how to improve the crew's visual sensor so as to match the power of those binoculars ? I think we should see enemy ships from really far away and see them better at night too. thanks keltos |
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#637 |
Pacific Aces Dev Team
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keltos,
provided you have adjusted the maximum visual distance correctly in the sensorvisualsub.sim, (20km is the maximum it will render in SH4, and 40 km the maximum for any unit to appear in the game) you can tweak sensitivity to distance and ambient light in sensors.cfg (Which you can open with Notepad) The main problem is that it is very easy to end up with your crew seeing things you can't, and that is an inmersion killer for me.
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One day I will return to sea ... |
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#638 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
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probably too late... Can the navmap from GFO be integrated into RFB 2.x? I like the correct names and more detailed information a lot...
also: for not so strong rigs, any possibility to include a version without a Environment mod? cheers and keep up the great work! So far, I'm on my third patrol with RFB (a lot SH3 GWX and some TMO before), the two last ones were rather short for I underestimated the convoy escorts or overestimated my closecombat abilities ![]() |
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#639 |
Mate
![]() Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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With that binocolars we even could see kilometers..underwater
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#640 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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The updated patch is ready for download. There's an issue at the moment with getting the first post updated, so here's the info for now:
http://www.filefront.com/16224499/RF...23April2010.7z As always, only this latest patch should be applied after the main RFB file. Some changes will not be immediately apparent if one applies this patch while still on patrol. Quote:
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#641 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
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Nice!
Thanks for your hard work, appreciated! ![]() ![]() |
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#642 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
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#643 |
Mate
![]() Join Date: Dec 2007
Location: Nottingham, UK
Posts: 59
Downloads: 67
Uploads: 0
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Well done again to the RFB team, big thank you.
![]() PS:- Is the new patch still compatible with the current RSRD version?.
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"It is the duty of every captain to have faith in his men" Kapitanleutnant Wolfgang Luth. |
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#644 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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![]() Thanks Luke! |
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#645 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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![]() I'm not 100% sure about that. I remember back when patch 2 was being discussed, Lurker stated that the current version of RSRD for RFB would not be compatable. He did say a compatable version would soon follow though. Could anyone confirm / deny this. I'm gonna wait until I hear for sure. There's no way I'm going on patrol without RSRD installed! http://www.subsim.com/radioroom/show...&postcount=492 I found this a few pages back: |
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