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Old 04-23-10, 01:06 PM   #16
dfscott
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Quote:
Originally Posted by pickinthebanjo View Post
Now if your using a GUI mod you best just look up a tutorial as that would be another page to explain. Like I said before though, I use OLC GUI because it has the Range/Angle Disk

For anyone looking to try Manual targeting, this will greatly help you make your calculations:
http://www.subsim.com/radioroom/down...=1616&act=down - Direct Download OLC GUI 1.2.7

http://www.subsim.com/radioroom/down...=1112&act=down - Video Tutorials For OLC 1.2.7
So, does this work with GWX3? I've just installed that and I know it has a lot of different mods integrated already, so I didn't want to end up with any conflicts.
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Old 04-23-10, 02:02 PM   #17
xptical
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Quote:
Originally Posted by dfscott View Post
So, does this work with GWX3? I've just installed that and I know it has a lot of different mods integrated already, so I didn't want to end up with any conflicts.

Can anyone tell me what mods this guy had enabled? I have GWX running and my periscopes don't look like his...
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Old 04-23-10, 02:13 PM   #18
Flopper
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Quote:
Originally Posted by xptical View Post
Can anyone tell me what mods this guy had enabled? I have GWX running and my periscopes don't look like his...
olc gold is made to install over top of gwx. you can find it near the top of the downloads section for sh3 if you sort by number of downloads.
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Old 04-23-10, 03:18 PM   #19
pickinthebanjo
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I use OLC 1.2.7 and I use it with GWX3 and occasionally with the new interiors mod. But when I use those two together (NI + OLC) I lose the zoom on the periscope.

But yeah it works fine with GWX3, I would post pics but that would take forever to load, take pics, upload them ect.
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Old 04-23-10, 03:25 PM   #20
Exakt
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BTW, is there a way to make OLC Gold "MkII" compatible with the Alternatives Flotillas from GWX3 or was it "implemented within OLC Gold?
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Old 04-23-10, 05:26 PM   #21
tomfon
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Quote:
Originally Posted by Exakt View Post
BTW, is there a way to make OLC Gold "MkII" compatible with the Alternatives Flotillas from GWX3 or was it "implemented within OLC Gold?
No, it wasn't implemented in OLG Gold. There is maybe a way to make these two compatible but you'd have to modify the en_menu.txt file. That said, i'm not certain that this would be the only file requiring alteration.
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"You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich
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Old 04-23-10, 05:33 PM   #22
tomfon
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Quote:
Originally Posted by pickinthebanjo View Post
I use OLC 1.2.7 and I use it with GWX3 and occasionally with the new interiors mod. But when I use those two together (NI + OLC) I lose the zoom on the periscope.
I guess this happens because both mods use a modified version of cameras.dat file plus OLC's GUI is not compatible with the NI mod.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988]
"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan
"You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich
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Old 04-26-10, 08:32 PM   #23
KL-alfman
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Quote:
Originally Posted by dfscott View Post
I'm just about ready to try GWX -- does it require a more processing power? I'm playing on a laptop with integrated graphics so I don't have much to spare. Regular SH3 runs ok, fwiw.

it is said that GWX runs fine if stock SH3 does.
no extra CPU-power needed.

as for GUIs regarding manual targetting:
I tried now MaGUI 3.1 which I consider not so hard-core difficult like OLC Gold MkIId
Hitman's GUI has still to be installed and tried out, it looks very nice, plain and highly functional.
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Old 04-27-10, 12:26 AM   #24
toodrunk
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I just recently started playing SHIII in "hardcore mode." I had dabbled with it a couple years back, but never really got into it. Just recently had the itch to really play it. So I started out playing max realism, and built this:

http://www.subsim.com/radioroom/showthread.php?t=114351

Things freakin awesome. The backside's the meat of it, calculates law of sins, speed conversions (meters per second to knots) and all sorts of other things.

There's a "Handbook" .pdf with examples here:

http://www.subsim.com/radioroom/showthread.php?t=126824

Good gouge, and with practice you can get very quick with it. No better feeling then using it successfully.
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