![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Bosun
![]() Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#17 | |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
|
![]() Quote:
Can anyone tell me what mods this guy had enabled? I have GWX running and my periscopes don't look like his... |
|
![]() |
![]() |
![]() |
#18 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
|
![]()
olc gold is made to install over top of gwx. you can find it near the top of the downloads section for sh3 if you sort by number of downloads.
__________________
|
![]() |
![]() |
![]() |
#19 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
|
![]()
I use OLC 1.2.7 and I use it with GWX3 and occasionally with the new interiors mod. But when I use those two together (NI + OLC) I lose the zoom on the periscope.
But yeah it works fine with GWX3, I would post pics but that would take forever to load, take pics, upload them ect. |
![]() |
![]() |
![]() |
#20 |
Helmsman
![]() Join Date: Dec 2009
Location: Ville de Quebec (not the HMCS)
Posts: 106
Downloads: 105
Uploads: 0
|
![]()
BTW, is there a way to make OLC Gold "MkII" compatible with the Alternatives Flotillas from GWX3 or was it "implemented within OLC Gold?
__________________
![]() U-46 Leutnant z. S. Jakob Bock U-47 ObLt z. S. Jaana Galland ObLt z. S. Ernst Wagner (BdU) |
![]() |
![]() |
![]() |
#21 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]()
No, it wasn't implemented in OLG Gold. There is maybe a way to make these two compatible but you'd have to modify the en_menu.txt file. That said, i'm not certain that this would be the only file requiring alteration.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
![]() |
![]() |
![]() |
#22 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]()
I guess this happens because both mods use a modified version of cameras.dat file plus OLC's GUI is not compatible with the NI mod.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
![]() |
![]() |
![]() |
#23 | |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
|
![]() Quote:
it is said that GWX runs fine if stock SH3 does. no extra CPU-power needed. as for GUIs regarding manual targetting: I tried now MaGUI 3.1 which I consider not so hard-core difficult like OLC Gold MkIId Hitman's GUI has still to be installed and tried out, it looks very nice, plain and highly functional.
__________________
Life, Liberty and Property! |
|
![]() |
![]() |
![]() |
#24 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
Uploads: 0
|
![]()
I just recently started playing SHIII in "hardcore mode." I had dabbled with it a couple years back, but never really got into it. Just recently had the itch to really play it. So I started out playing max realism, and built this:
http://www.subsim.com/radioroom/showthread.php?t=114351 Things freakin awesome. The backside's the meat of it, calculates law of sins, speed conversions (meters per second to knots) and all sorts of other things. There's a "Handbook" .pdf with examples here: http://www.subsim.com/radioroom/showthread.php?t=126824 Good gouge, and with practice you can get very quick with it. No better feeling then using it successfully. |
![]() |
![]() |
![]() |
|
|