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Old 04-22-10, 01:49 AM   #1
LukeFF
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Coming in the next patch: new binocular texture by conus00 (the creator of all the uniform textures in RFB). Replaces that crappy low-res default texture.



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Old 04-22-10, 01:50 AM   #2
keltos01
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nice binos !!!

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Old 04-22-10, 02:52 AM   #3
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Now they will not have an excuse to spot ships too late, with these shiny new binocs.
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Old 04-22-10, 07:39 AM   #4
Hitman
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Quote:
Now they will not have an excuse to spot ships too late, with these shiny new binocs.
Nah, I revised the watch crew visual sensor and it should be included in the patch. No excuses
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Old 04-22-10, 09:27 AM   #5
keltos01
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Quote:
Originally Posted by Hitman View Post
Nah, I revised the watch crew visual sensor and it should be included in the patch. No excuses
this is one thing we overlooked on the IJN side :

we have two 20 cm binoculars on bridge ! not those puny ones you hang around your neck

can you tell me how to improve the crew's visual sensor so as to match the power of those binoculars ?

I think we should see enemy ships from really far away and see them better at night too.

thanks

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Old 04-22-10, 02:08 PM   #6
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keltos,

provided you have adjusted the maximum visual distance correctly in the sensorvisualsub.sim, (20km is the maximum it will render in SH4, and 40 km the maximum for any unit to appear in the game) you can tweak sensitivity to distance and ambient light in sensors.cfg (Which you can open with Notepad)

The main problem is that it is very easy to end up with your crew seeing things you can't, and that is an inmersion killer for me.
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Old 04-22-10, 04:37 PM   #7
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probably too late... Can the navmap from GFO be integrated into RFB 2.x? I like the correct names and more detailed information a lot...

also: for not so strong rigs, any possibility to include a version without a Environment mod?

cheers and keep up the great work! So far, I'm on my third patrol with RFB (a lot SH3 GWX and some TMO before), the two last ones were rather short for I underestimated the convoy escorts or overestimated my closecombat abilities
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