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Old 04-21-10, 04:17 PM   #1
Madox58
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Right.
That's how Granny files work.
If it's hard Coded in the GR2 file?
Granny Viewer will look for that path.

As I said,
The SH5 Game knows when that path is called,
where to look in Game.

What we need to do is follow the exact path as coded in the GR2 files.
We do that by createing a path that Granny Viewer will find.

My way is not the only way I'm sure.
You could have an external drive named E: that will work.

My externals are named F: and D:
My DVD is named E:
My Virtual Drive is Z:

But I have a short cut to the Disk Management funtion.
So I can change things on the fly.

I'd change everything once, but there are to many things
installed at this time to make it easy.

It would require a total re-install and I'm not ready to do that yet.
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Old 04-22-10, 06:00 AM   #2
Anvart
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Quote:
Originally Posted by privateer View Post
...
SH5 Game knows when that path is called,
where to look in Game...
For this, grannyloader (.dll) exists... ... i'm almost the poet...
...
Are you able to change paths to files of textures in GR2-files?
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Old 04-22-10, 04:41 PM   #3
Madox58
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Here's a Snapshot of my Virtual Drive
Note the path in green.


By opening the GR2 files with Granny we can find the different paths for each file.

Create that path as I did above and copy the needed textures to it.
It's just like makeing mods ready for JSGME.
Create a folder, name it, create a folder in that folder, name it, etc, etc.
Then copy the needed files to the final folder.


You don't want a complete copy of SH5 in this setup.


Um kay?
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Old 04-22-10, 05:44 PM   #4
Madox58
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Quote:
Originally Posted by Anvart View Post
For this, grannyloader (.dll) exists... ... i'm almost the poet...
...
Are you able to change paths to files of textures in GR2-files?

To tell the truth Mr. Poet


I've not tried on the GR2 files themselves.

Gremlin has a built in routine for selecting textures.
You can place any texture you like on the meshes
while viewing them.
It also knows not to follow exact paths as coded into the GR2 files.
So it looks in the proper places right off the bat.
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Old 04-23-10, 03:52 AM   #5
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How you think, is my patience boundless?
Where and when? ... lol
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Old 04-23-10, 03:05 PM   #6
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Quote:
Originally Posted by Anvart View Post
How you think, is my patience boundless?
Where and when? ... lol

I'm a slow programmer.

20 years ago I'd have been done by now.
But I was single then with no dogs, cats, or Home care to worry about.
And the Wife gets a bit upset if I don't pay her enuff attention.


So to steal a phrase?
It will be ready when it's ready.
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Old 04-23-10, 04:35 PM   #7
Jimbuna
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Quote:
Originally Posted by privateer View Post
It will be ready when it's ready.
The old uns are still the best
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Old 04-24-10, 03:58 AM   #8
Anvart
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Quote:
Originally Posted by privateer View Post
...
It will be ready when it's ready.
Jeff,
i understand all well...
It was joke... simple joke only... may be not ridiculous for you... sorry...

P.S. ... and i have wife, daughter, cat and so on, too...
... in other words - the same problems.
But unlike you i have huge laziness too to do something...
Quote:
Originally Posted by privateer View Post
I tried changeing them but got a CRC error message.
Changeing from E: to D: cause it.
I did it in hex useing the open pathes in the GR2 files.
Now,
Since E and D are different?
(In hex values and such)
I'd say adjusting the CRC values would work.
I'm just to lazy to test much further tonite.


I never expected to do it all anyways.
Thanks for info, my friend!
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Last edited by Anvart; 04-24-10 at 04:11 AM.
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Old 04-25-10, 11:32 PM   #9
Madox58
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Never worry about me understanding you Mate.


I also ment it as a joke.


On related subjects.
I did get the paths to textures changed in the GR2 files.


Also noticed that QuARK (Quake army knife),
a free tool by the way,
has started trying to open GR2 files.

Sadly,
QuARK uses an older version of grnreader and some
python scripts in this attempt.
And there seems to be no documentaion on what games they
hoped to support with this feature.

My tests were total failures.
It would not open any of the numerous GR2 files I have
from many different games.
So it's a waste for SH5 at this time.

But at lest there's another attempt going on.
They are not low key and have been aroung for a very long time.
So if Rad was going to step in?
I'd say they would take the first hits.

It is however a nice tool for many other Games.
So it may be worth a look to many.
It also is expandable by writeing plug-ins
in Python.
That could be a handy feature!

In my old days of Modding Quake?
This was one of my tools.
Nice to see how far it's come.
So I'll keep it around for awhile.
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Old 04-23-10, 06:47 PM   #10
Madox58
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Quote:
Originally Posted by Anvart View Post
..
Are you able to change paths to files of textures in GR2-files?

I tried changeing them but got a CRC error message.
Changeing from E: to D: cause it.
I did it in hex useing the open pathes in the GR2 files.
Now,
Since E and D are different?
(In hex values and such)
I'd say adjusting the CRC values would work.
I'm just to lazy to test much further tonite.


I never expected to do it all anyways.
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