SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-21-10, 10:47 AM   #1
Hook
Bosun
 
Join Date: Apr 2002
Posts: 63
Downloads: 10
Uploads: 0
Default

If your shots are hitting consistently on one side, check where the shots are hitting in the sight reticule and use that as your new aiming point. For example, if the round hits 5 marks to the right of the target, move that mark on top of the target and continue to fire. In tanks we called this "burst on target" and it was normal practice.

If your shots are hitting wildly all around the target, turn it over to your gunners. They seem to have better luck hitting things in those conditions.

Hook
Hook is offline   Reply With Quote
Old 04-21-10, 12:03 PM   #2
LostDream
Sailor man
 
Join Date: Feb 2010
Posts: 46
Downloads: 72
Uploads: 0
Default

Quote:
Originally Posted by Hook View Post
If your shots are hitting consistently on one side, check where the shots are hitting in the sight reticule and use that as your new aiming point. For example, if the round hits 5 marks to the right of the target, move that mark on top of the target and continue to fire. In tanks we called this "burst on target" and it was normal practice.

If your shots are hitting wildly all around the target, turn it over to your gunners. They seem to have better luck hitting things in those conditions.

Hook
I know how to Walk Round on Target, as well Burst on Target adjustments. My problem is that the first salvo is almost always off target no matter what I do.

@Flackmonkey -
I do run SH3 Commander, but have not played with any settings dealing with the gun, so there "should" not be a reason for the uzo/scopes/gun sights to be off zero.

Again my main concern is to have the 1st round hit the target where Im freaking pointing!

Wish I could just paint the target and watch as a JDAM turns the boat into a nice puff of smoke
LostDream is offline   Reply With Quote
Old 04-21-10, 01:15 PM   #3
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Well, as I said, sometimes when you traverse the gun just as the deck goes underwater, the aim can get thrown off by however much you tried to adjust. I've had this happen several times, especially in choppy waters. Usually I just try to compensate, or if it gets to aggravating I turn it over to the gun crew and play artillery spotter from the conning tower.
__________________
Weiss Pinguin is offline   Reply With Quote
Old 04-21-10, 01:41 PM   #4
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
Default

hello, LostDream, seems your problem isn't unique:

http://www.subsim.com/radioroom/show...light=deck-gun

(read from the 7th post)
__________________
Life, Liberty and Property!
KL-alfman is offline   Reply With Quote
Old 04-21-10, 06:20 PM   #5
Hook
Bosun
 
Join Date: Apr 2002
Posts: 63
Downloads: 10
Uploads: 0
Default

A submarine deck isn't exactly a stable gun platform. Unless the sea is dead calm, and I'm not even sure about then, you'll have constant variations in two axis (pitch and roll, whatever they're called on ships).

Consider what even minor variations in cant will do to a gun's aim. An elevation change adds an azimuth change. If the gun platform is tilted to the right, increasing elevation will cause the azimuth to shift right as well.

And this might be the source of the problem. Ever notice that when you enter the bridge, or go back and forth between the binocs and naked eye how the horizon level changes? It's easiest to see by looking at the UZO mount, which can be straight up and down or tilted at some angle.

While we don't see the same tilt in the gun view (I haven't noticed it anyway), it may be calculated and affecting our shots. At least it usually doesn't change continuously. Next time I have a good gunnery target, I'll test it a bit.

None of this is going to get you a first round hit every time. Sorry 'bout that.

Hook
Hook is offline   Reply With Quote
Old 04-21-10, 08:16 PM   #6
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,377
Downloads: 63
Uploads: 0


Default

I had the same problem.

http://www.subsim.com/radioroom/newr...te=1&p=1368594
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 04-22-10, 11:20 AM   #7
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

You might want to come in a little closer, especially in rougher weather, before the merchies get armed anyway. You give away your position just as well at 1000 as at 800, but the shooting is markedly better at 800.

However, too close & you will find it hard to make "just below the waterline" shots, which is critical in GWX.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.