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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Submarine simulations are a betwixt and between genre. There's enough interest to garner making the simulation but not enough to make it affordable to produce to completion before release; hence the half-baked strudel and apple pie we keep getting served. I have proposed a solution many times here and hope someone at Ubisoft will eventually adopt the strategy as I think it's really the only solution.
Since this is such a niche market, I really don't understand the over emphasis on piracy prevention. What Ubisoft should be doing is focusing on a way to make sub sim development a formal joint effort...they develop as much as their budget allows, then make the code available to those who would gladly finish the rest. I say make the code available because there are always some things modders cannot fix because it's locked up in the executable files and only the developers can touch. I think this is the biggest stumbling block to get over.
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#2 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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