![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#10 | ||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
|
![]() Quote:
I believe you are correct that U-boats were not an effective AA platform compared to surface ships, and that this was due in part to the limited number of AA weapons available; however, I am making a distinction between "effective range" and "overall effectiveness." While a ship is generally a more stable gun platform, it's not clear to me that is true while ships are avoiding air attack - given that SH3 U-boat guns can't be operated in rough seas. As it happens, the Enterprise gunnery officer noted in his report on the Battle of the Eastern Solomons (August, 1942) (here) noted:
The difference is, as you pointed out, that a capital ship has lots of 20mm (and other caliber weapons) going, as well as supporting fire from other ships in the fleet, while the U-boat has just a few 20mm and maybe a 37mm gun. I think Jace's Airpower mod (included in RUb) makes aircarft more suitably resistant to the effects of 20mm cannon fire so that I personally use default settings for the Academy, but when I'm playing a campaign I try to dive rather than fight it out on the surface. If I'm damaged, it's back to the surface for a fight to the finish. Pablo |
||
![]() |
![]() |
|
|