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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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![]() Quote:
Fixed wire does not care about range to target. All it needs is a good ship ID (to determine ship length) and time. Fixed Wire: 1) Point sub and scope at 000 heading just in front of target ship. As nose of target ship crosses vertical reticule, start stopwatch. As tail of target ship crosses vertical reticule, stop stopwatch. 2) ID target ship in recognition manual to determine ship length. 3) Determine target speed using this formula: (Ship length in meters * 1.94) / time in seconds 4) Turn sub to intercept target track at 90 degrees. 5) Go to TDC. Turn on manual input. Set AoB to 90 degrees port or starboard, depending on which side of the target you are. Dial in speed as calculated above. Turn off TDC. 6) Go to scope. Turn scope until gyro angle reads 000. 7) Go back to TDC. Turn on manual input. Tweak AoB back to 90. Turn off TDC. 8) Go back to scope. Tweak scope until gyro angle reads 000. Go back to TDC and confirm it is still set to 90. If not, repeat 7-8. 9) Open outer doors. When desired portions of target cross vertical reticule, fire torpedoes. |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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Those first two hits sound like they were solid hits, (below waterline?) If you are in no danger of being attacked just wait it out. Ships take a while to sink sometimes, you have to factor flooding into the mix.
In reality (and in GWX3) some ships would take hours to sink. After the initial torpedo wait at least 20min and see if she's almost under, if not hit it again. |
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#3 |
Bosun
![]() Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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Thanks for the hints and the forum links. I also just read that mag torps in stormy weather can be flakey as well, so that might have been part of the problem.
And I've never heard about fixed wire either, so I'll definitely give that a shot. I generally try to take my shots around 500m, so I'm thinking that getting an exact speed isn't quite as critical. |
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#4 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
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The fixed wire method also works for any bearing as long as you're stopped, or moving very slowly (1 knottish).
Like maillemaker says, you start the timer as soon as the bow crosses the vertical portion, and stop as soon as the bow passes. This will work as long as you know where the center of the bow and stern are. The more directly he's pointed at (or away) you, the more difficult it can be to determine where those points actually are. |
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#5 |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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Speaking of taking the next step, can someone offer advice on what to check next?
The first likely option is called "no weapon officer assistance". The second is "manual targeting system". Can anyone expand on which of these I should enable next? Or is it a "jump in with both feet" kinda thing? |
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#6 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I recently looked thoroughly for one that does not conflict to badly with the new interiors mod but went back to OLC GUI because I can come up with a good solution in less than one minute. |
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#7 | |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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![]() Quote:
I think what I'd like to know is, if I enable one of those options, then what do I have to do to hit a target? What dials in the TDC does the weapons officer fiddle with? Or does he fiddle with any of them? What dials in the TDC does manual targeting deal with? Or does it deal with any of them? |
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