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Old 04-19-10, 04:19 PM   #1
maillemaker
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Quote:
1) After I ID my ship, set the range, and click the checkbox on the note pad (that supposedly sends the info to the TDC), the notepad itself blanks out. Is that correct? Is that simulating tearing off the piece of paper and handing it over to the TDC station? I was trying to get range and AOB into the notepad and then just dial in the speed from the TDC console -- does that work?

2) Do I need to make two passes -- one to ID the ship and another to set up my run? Or is this something you just get better (faster) at over time so that you can do it all at once? I ask because it says to use the 3-minute rule, and take at least 3 points. Seeing as how I'm supposed to be at full stop (if I understand Wazoo's instructions correctly), keeping a 9 kt merchant in visual range for that long seems challenging.
I do not use the notepad, nor do I use the 3:15 rule. I use fixed wire.

Fixed wire does not care about range to target. All it needs is a good ship ID (to determine ship length) and time.

Fixed Wire:

1) Point sub and scope at 000 heading just in front of target ship. As nose of target ship crosses vertical reticule, start stopwatch. As tail of target ship crosses vertical reticule, stop stopwatch.

2) ID target ship in recognition manual to determine ship length.

3) Determine target speed using this formula:

(Ship length in meters * 1.94) / time in seconds

4) Turn sub to intercept target track at 90 degrees.

5) Go to TDC. Turn on manual input. Set AoB to 90 degrees port or starboard, depending on which side of the target you are. Dial in speed as calculated above. Turn off TDC.

6) Go to scope. Turn scope until gyro angle reads 000.

7) Go back to TDC. Turn on manual input. Tweak AoB back to 90. Turn off TDC.

8) Go back to scope. Tweak scope until gyro angle reads 000. Go back to TDC and confirm it is still set to 90. If not, repeat 7-8.

9) Open outer doors. When desired portions of target cross vertical reticule, fire torpedoes.
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Old 04-19-10, 04:35 PM   #2
pickinthebanjo
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Those first two hits sound like they were solid hits, (below waterline?) If you are in no danger of being attacked just wait it out. Ships take a while to sink sometimes, you have to factor flooding into the mix.

In reality (and in GWX3) some ships would take hours to sink. After the initial torpedo wait at least 20min and see if she's almost under, if not hit it again.
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Old 04-19-10, 06:22 PM   #3
dfscott
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Thanks for the hints and the forum links. I also just read that mag torps in stormy weather can be flakey as well, so that might have been part of the problem.

And I've never heard about fixed wire either, so I'll definitely give that a shot. I generally try to take my shots around 500m, so I'm thinking that getting an exact speed isn't quite as critical.
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Old 04-19-10, 07:15 PM   #4
toodrunk
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The fixed wire method also works for any bearing as long as you're stopped, or moving very slowly (1 knottish).

Like maillemaker says, you start the timer as soon as the bow crosses the vertical portion, and stop as soon as the bow passes.

This will work as long as you know where the center of the bow and stern are. The more directly he's pointed at (or away) you, the more difficult it can be to determine where those points actually are.
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Old 04-19-10, 07:55 PM   #5
xptical
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Speaking of taking the next step, can someone offer advice on what to check next?

The first likely option is called "no weapon officer assistance".

The second is "manual targeting system".


Can anyone expand on which of these I should enable next? Or is it a "jump in with both feet" kinda thing?
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Old 04-19-10, 08:16 PM   #6
pickinthebanjo
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Quote:
Originally Posted by xptical View Post
Speaking of taking the next step, can someone offer advice on what to check next?

The first likely option is called "no weapon officer assistance".

The second is "manual targeting system".


Can anyone expand on which of these I should enable next? Or is it a "jump in with both feet" kinda thing?
Personally I started with everything turned off except the external cam, it took me ages to learn but it's rewarding. For those that have toruble gathering the Range, Speed and AOB, a good GUI can do wonders.

I recently looked thoroughly for one that does not conflict to badly with the new interiors mod but went back to OLC GUI because I can come up with a good solution in less than one minute.
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Old 04-19-10, 09:40 PM   #7
xptical
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Quote:
Originally Posted by pickinthebanjo View Post
Personally I started with everything turned off except the external cam, it took me ages to learn but it's rewarding. For those that have toruble gathering the Range, Speed and AOB, a good GUI can do wonders.

I recently looked thoroughly for one that does not conflict to badly with the new interiors mod but went back to OLC GUI because I can come up with a good solution in less than one minute.

I think what I'd like to know is, if I enable one of those options, then what do I have to do to hit a target?

What dials in the TDC does the weapons officer fiddle with? Or does he fiddle with any of them?

What dials in the TDC does manual targeting deal with? Or does it deal with any of them?
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