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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
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You couldn't hit the nail much harder on the head.
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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I also start to believe this is the dev team fault. I don't play any other Ubi game, but I know a LOT of people who play AC2 and they have no complaints. Actually, all have said that AC2 si just a great game. The difference between AC and SH is .. the dev team. Not to mention that every SH release is the same story, filled with bugs, patched up later & fixed by moders. Maybe it's time for a change...
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#3 |
Watch
![]() Join Date: May 2008
Posts: 30
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You can't compare AC2 with SH5, because anyone would realize Ubi would have invested a lot more heavily into AC2.
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#4 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Not too mention AC2 has a replay value of about 0, while SH5 (with the proper support it needs after release) will still be played 5 years from now.
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Contritium praecedit superbia. |
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#5 | |
Sea Lord
![]() Join Date: Mar 2010
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And ofc there was more investement in AC. I think there is more work to do in building up cities in details than build up one submarine. Anyway, I don't really care about details, if is the devs or the publisher fault.. Ubi is one company and they just fail to develop a finished SH product. Maybe they should hire some moders from here to develop SH6.. if there will be any further release. |
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Where the heck did you get that from?
![]() Just saying you can't compare AC2 to SH5. ![]()
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Contritium praecedit superbia. |
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#7 |
Engineer
![]() Join Date: Mar 2005
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While setting dates and budget constrains is part of the publisher job (and thus, the blame falls on Ubisoft) I think the developers have their part of guilt. The new interface layout and look have been heavily criticized and there's no doubt it was an internal design decision.
I'm pretty sure that if SH5 were just like SH4+UBM with improved graphics (and maybe the ability to move around the sub freely), except for a few individuals, the community here would have welcomed it with open arms. I'm not saying there wouldn't have been any criticism, maybe centered around the lack of innovation, but at least it would have been a solid base from which start modding.
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#8 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Just take what was GOOD (the devs knew darn well what we liked and disliked about SH4) and keep it. FIX the crap that was still broke in SH4, update graphics, and walking through the sub was BONUS. They could have released an epic subsim that would have floored almost all users. |
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#9 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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I went back to SH3 with GWX.... sure I could have tried TM or RFB.... but just didnt care to being as GWX was so engaging (and still is). |
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#10 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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__________________
Contritium praecedit superbia. |
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#11 |
Engineer
![]() Join Date: Mar 2002
Location: BF79
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Saying that the release of a buggy, unfinished, problematic software product is the developers' team responsability, shows an absolute ignorance about how software firms work.
I have worked in two software companies, and have worked at IT for more than 20 years. And I have seen the same problem many many times, and it's always the same: The publisher is the one who has a marketing schedule, the publisher is the one who sets the released dates, not based on the real product schedule, but on their marketing needs. The publisher is the one who cuts down on costs, developer resources, and time to get things done. The publisher is the one who won't let things go their way, have a finished product, test it, write some good manuals, and only then release it. The publisher is the one who selects a terrible DRM protection system that is a show stopper for many of us. Please, don't get me started on the business model of software publishing. For ... sake, Microsoft is the biggest software publishing company in the world, and they have released such terrible products like Windows Me and Windows Vista, for marketing reasons, unfinished and buggy. You really think they have bad developers? C'mon, and get some information. About the UI, I don't own SH5 so I can't tell, but usually those decisions are not in the hands of the developers. |
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#12 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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SH 3, 4, and now 5 would be total fail and only playable for a short time if not for our talented modders. Period. And that is unacceptable and reprehensible for a company with any dignity to put there name on a product that relies on FREE mods to fix it. But to do that 3 times in a row?? Frankly if I was a modder I would be INSULTED by UBI and those saying "look we left it more open and mod friendly for you...arent we great!" MALE BOVINE FECAL MATTER. You left it open and moddable because you KNEW you were releasing a piece of garbage. And you are DEPENDING on the mod community to fix it..... ![]() ![]() |
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#13 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
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