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#1 | |
Pacific Aces Dev Team
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![]() Quote:
1) By generating a continuous position of the target (Like the US position keeper) it allowed to check if estimates were correct or not. If the target appeared on the expected bearing, you knew your solution was OK 2) It showed the lead angle, i.e. how much further from the target you had to aim in order to get a hit. Locking the torpedoes to zero GA is enough, in my opinion.
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One day I will return to sea ... |
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#2 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() Quote:
as for the torpedoes I am still looking for intel as to how much they could set the gyro to, I know the later mark III computer could go as far as 70 degrees, still looking up the mark I computer.. I plan on replacing the mk23 with the Mark IV british torpedo too to be available at the start of the war. keltos |
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#3 |
Pacific Aces Dev Team
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Hmmm but they had a rudimentary sight with bearing azimuth, so I think we should keep it. Otherwise you also would not be able to shoot when surfaced, unless from the periscope.
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One day I will return to sea ... |
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#4 | |
Silent Hunter
![]() Join Date: Feb 2008
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#5 |
Silent Hunter
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I am trying to add one more torpedo to the torpedoes available without having to "replace" an existing one.
I cloned one in the .dat gave it a new id, linked to a new one in both .sim and .zon I added one in ammunition and localization now I have to add it to the weapons and the sub and see what gives ![]() the new type shows in the torpedo loadout, that's a start ! this would be much better if it worked keltos Last edited by keltos01; 04-19-10 at 12:52 AM. |
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#6 |
Silent Hunter
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localization :
Mark 23 Torpedo=Mark 23 Torpedo Mk23TorpInfo=Speed: <b>35 / 25 kt</b>|Range: <b>13,500 m / 8,000 m</b>|Propulsion: <b>Steam</b>|Explosive charge: <b> 515 lbs. (234 kg) TNT</b> Mk23TorpNotes= Mark 23 -IV Due to shortage of mark VIII torpedoes these were available to submarines at the start of the war. From 1912, used by destroyers and other surface ships and was an important weapon in the first World War. In the Second World War they were carried on HMS Hood. Mark 27 Cutie Torpedo=Mark 27 Cutie Torpedo Mk27TorpInfo=Speed: <b>12 kt</b>|Range: <b>4,570 m</b>|Propulsion: <b>Electric</b>|Explosive charge: <b> 95 lbs. (43 kg) Torpex</b> Mk27TorpNotes= A variation of the airborne Mark 24 adapted for submarine use. The Mark 24 Mine was also known as as "Fido." A very small anti-submarine homing torpedo. Homing was by four crystal hydrophones around the body with simple steering towards the noise. It was a passive homer intended for self-defense against ASW escorts. Used only against the Japanese. A larger version, the Mark 27 Mod 4, was capable of 15.9 knots and was in service from 1946 to 1960.Torpedo Mk 27 Mod 0, developed by Bell Telephone Laboratories, was an acoustically-controlled, submarine-launched, anti-escort ship weapon. Used during the second World War, the torpedo had a single propeller driven by an electric motor. This torpedo was essentially a Mine Mk 24 modified for submarine launching in a 21-inch submerged torpedo tube by the addition of wood guides on the outer cylinder shell. Approximately 1000 units were produced by the Western Electric Corp., Kearney, N.J Mark IV Torpedo=Mark IV Torpedo MkIVTorpInfo=Speed: <b>35 / 25 kt</b>|Range: <b>13,500 m / 8,000 m</b>|Propulsion: <b>Steam</b>|Explosive charge: <b> 515 lbs. (234 kg) TNT</b> MkIVTorpNotes= new mark IV - Due to shortage of mark VIII torpedoes these were available to submarines at the start of the war. From 1912, used by destroyers and other surface ships and was an important weapon in the first World War. In the Second World War they were carried on HMS Hood. weapons.upc : [Weapon 8] ID= TorpedoTube21inUS NameDisplayable= 53cm Torpedo Tube FunctionalType= WpTorpedoTube WeaponInterval= 1930-12-01, 1946-12-01 WeaponSlotType= TorpedoTube AmmoTypesAccepted= Mk14Torpedo, Mk16Torpedo, Mk18Torpedo, Mk23Torpedo, Mk27Torpedo, Mk10Torpedo, MkIVTorpedo, MkVIIITorpedo AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun ![]() description is linked to the new type (mark IV) start a mission... CTD.. keltos |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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There were some common ids on different nodes
![]() fixed that, fixed the zon file too (all the calculations are in an excell file with the mod, they are based on the stock hit points of the mk 14 used as baseline) mk VIII TNT min 96,1 max 144,2 AP 80,1 max turn angle = 35 mk VIII TorPex min 225 max 337,5 Ap 187,5 max turn angle = 35 mk IV min 107,5 max 161,4 AP 89,6 max turn angle = 10 the max turn angle should really be set to 0 but since I know they could turn them up to 70 degrees at the end of the war with the mark 3 computer, and they had mark 1 computer during the war, I set them to a low value but one that doesn't require to turn the boat all the way towards the heading the torpedo should take to hit the target. keltos Last edited by keltos01; 04-19-10 at 08:04 AM. |
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