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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
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have a problem with the sails of the schooner in gwx3? Instead of being white they are using a different graphic, something is conflicting but i can't figure out what or why!
I'll post a screen shot later when i've got more time! Any help would be greatly appreciated! thanks Rick |
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#2 |
Chief of the Boat
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I've noticed something similar with a sailing ship I've put in )Viermastbark_Pamir)...looking forward to your screenshot.
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#3 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
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ok here's a pic of the schooner will the sails messed up!
http://img269.imageshack.us/img269/3222/schooner.jpg ok Rick |
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#4 | |
Frogman
![]() Join Date: Apr 2005
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Downloads: 724
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Sure, something is going wrong, but i can't help you. Maybe must you check your mods installation order (ie with JSGME) ? Or you forgot to check "use foldername" when you extracted the mod from archive (rar, zip, etc) ?
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#5 |
Chief of the Boat
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I've never come across that phenomena before
![]() It looks like you've a corrupted file somewhere. Are the other vessels okay? Does it look the same when viewed in the Library? |
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#6 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
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not sure whats corrupting it looks like it might be OLC's search lights mod but not entirely sure! Cartainly looks like the same TGA file being used! Got a whole load of mods packed up together for my own ease of installation, which is making it harder to pinout the conflict but i'll figure it out eventually!
Yes it also looks the same in the Museum! All other vessels are fine! including MFM vessels. thanks Rick |
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#7 |
Navy Seal
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Looks like the sails are using a ships skin file.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#8 | |
Chief of the Boat
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My suspicion too but it'll be hard to say for sure without a list of all the mods installed/enabled. |
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#9 |
Stowaway
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Search for files named SCHO__T01.tga
That's the texture those sails use. If by chance a mod has a texture useing the same name it could cause this problem. |
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#10 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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A mod is conflicting. I have had this in the past. But i had these textures
inside the uboat.
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#11 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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Maybe an ID conflict. The same SpecularMask ID 0x9917c0597149f190 is used in many ships:
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#12 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
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That it is 1 of the files in the Library folder! Just a case of working out which 1!
thanks Rick |
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