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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seaman
![]() Join Date: Apr 2010
Location: NE England
Posts: 31
Downloads: 19
Uploads: 0
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Anyone know if supply will get fixed by devs, not seen in mentioned, just wondered.
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#32 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days |
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#33 | |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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#34 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I could start happy times but mission ended straight away and wouldnt let me go any further Most odd if you managed it |
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#35 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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My patrol log looks like this (I`m on boat, first mission from Wilhelmshaven in Happy Times):
http://www.filefront.com/16141309/SH...6_16.33.37.jpg Maybe because I didn`t choose any specific mission before my first patrol from Kiel? No idea though why it doesn`t work for you ![]() |
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#36 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Is not a fix
But a different way of doing it In the Drumbeat and Distant Waters are 2 huge resupply areas on map As long as you are in those you will be able to resupply But they remain static in the same position throughout the mssions I just used the old way of having the milkcows appear in supply zones as were Plus sailings to and from port Have overcome one hurdle Just waiting for the first milkcow marker to appear So fingers crossed |
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#37 |
Stowaway
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The AI_Type 14 is nearly done.
In testing? It will now dive when it has to. ![]() |
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#38 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Sweet
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#39 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Considering the patch's not coming for a while why not release it??
COME ON!!! ![]() |
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#40 |
Stowaway
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I think he rolled it into a bigger Campaign project.
http://www.subsim.com/radioroom/showthread.php?t=168545 ![]() |
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#41 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yep was bored waiting so started another project
As files all interlink was stupid to try keep 2 filesets so merged them ![]() ![]() ![]() ![]() Last edited by bigboywooly; 04-30-10 at 01:17 AM. |
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#42 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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So the Resupply mod is in the Base Fix Mod?
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#43 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Pretty much as they both share the Common.mis
Along with a few other things such as some new ports 14 so far and still going Was a golden rule when working for GWX if you add a base then you either add a port or a town Gotta be something there when you sail there Malmo Sweden ![]() And about another 90 to add Give or take ![]() Though thfue58 is also adding some so less for me |
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#44 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#45 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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HELLO?????
What are the circomestances to be resupplied, cause it's not working? |
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