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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Fleet Admiral
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If so, this is good news to me. I have always saved my renown until I got the C and then upgraded. Learn something every day ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#2 | |
Stowaway
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I like the VIIB, but not the VIIC. All the electronic goodies are available. Flak Gunners are like Medics. I keep them both, and hope I'll never need them. |
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#3 | |
Fleet Admiral
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Speaking of which, does the medic ever make a difference in the game?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#4 | |
Stowaway
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(I'll keep one around though, just in case. People who believe everything they read . . . shouldn't read.) It's interesting to note that, if they do work, an officer medic can never help another officer's recovery. (One officer slot per berthing compartment.) |
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#5 | ||
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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#6 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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To answer the question about medics, I can attest they do help. A few patrols have sustained major damage and large numbers of casualties, but maybe only one or two people dead. Put the medic into the stern with the wounded people and they heal about double the rate, also if you're officer is wounded and you have no medic then you're sol. Need the medic to heal an officer. When you're in a bad situation like that good chance all those wounded will turn into dead sailors, with 1 or 2 hp left a good depth charge drop or two can KO them. If you're still under heavy attack the medic helps to keep those people alive, and eventually start healing and be up to full in a few hours (and you finally get to award someone a wound badge!). |
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#7 |
Stowaway
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#8 | |
Sparky
![]() Join Date: May 2010
Posts: 154
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![]() "Want a metal?" "Yes sir!" "Good" BANG "My FOOT!" "Back birth, see the medic, get your medal, NEXT?!"
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SH3 - GWX3 & Commander 3.2 Realism- 43%, D.I.D. (I play with unlimited fuel and with Auto-ID targets) |
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