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Old 04-15-10, 09:10 PM   #1
Platapus
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Originally Posted by Snestorm View Post
Have no fear, you can get all the upgrades you desire (except flak - no big deal).
Are you sure that the only thing we can't get with the B is the conning towers that enable the flak modifications?

If so, this is good news to me. I have always saved my renown until I got the C and then upgraded.

Learn something every day
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Old 04-16-10, 03:22 AM   #2
Snestorm
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Originally Posted by Platapus View Post
Are you sure that the only thing we can't get with the B is the conning towers that enable the flak modifications?
100% positive.

I like the VIIB, but not the VIIC.
All the electronic goodies are available.

Flak Gunners are like Medics.
I keep them both, and hope I'll never need them.
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Old 04-16-10, 03:01 PM   #3
Platapus
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Flak Gunners are like Medics.
I keep them both, and hope I'll never need them.

Speaking of which, does the medic ever make a difference in the game?
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Old 04-16-10, 03:30 PM   #4
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Speaking of which, does the medic ever make a difference in the game?
Never had an injured crewman, but from what I've read . . . No.
(I'll keep one around though, just in case.
People who believe everything they read . . . shouldn't read.)

It's interesting to note that, if they do work, an officer medic can never help another officer's recovery. (One officer slot per berthing compartment.)
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Old 04-16-10, 03:36 PM   #5
Weiss Pinguin
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Originally Posted by Platapus View Post
Speaking of which, does the medic ever make a difference in the game?
I've never really taken the time to check, but I like to keep an officer (or two if it's a big boat) and one other person qualified as Medics anyways. Just in case.

Quote:
Originally Posted by Snestorm
It's interesting to note that, if they do work, an officer medic can never help another officer's recovery. (One officer slot per berthing compartment.)
I wonder if it's possible for an regular medic to affect an officer's recovery?
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Old 08-25-10, 12:20 AM   #6
Tessa
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Originally Posted by Weiss Pinguin View Post
I've never really taken the time to check, but I like to keep an officer (or two if it's a big boat) and one other person qualified as Medics anyways. Just in case.


I wonder if it's possible for an regular medic to affect an officer's recovery?
Sorry to zombie this thread, came about in comparing VIIb to VIIc and whether or not they are really worht the upgrade.

To answer the question about medics, I can attest they do help. A few patrols have sustained major damage and large numbers of casualties, but maybe only one or two people dead. Put the medic into the stern with the wounded people and they heal about double the rate, also if you're officer is wounded and you have no medic then you're sol. Need the medic to heal an officer.

When you're in a bad situation like that good chance all those wounded will turn into dead sailors, with 1 or 2 hp left a good depth charge drop or two can KO them. If you're still under heavy attack the medic helps to keep those people alive, and eventually start healing and be up to full in a few hours (and you finally get to award someone a wound badge!).
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Old 08-25-10, 08:47 AM   #7
Hans Uberman
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(and you finally get to award someone a wound badge!).
I'm gonna go wound one of my sailors right now! Medals for everyone, but me! Thanks Tessa!
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Old 08-25-10, 11:49 AM   #8
Zedwardson
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Originally Posted by Hans Uberman View Post
I'm gonna go wound one of my sailors right now! Medals for everyone, but me! Thanks Tessa!


"Want a metal?"

"Yes sir!"

"Good" BANG

"My FOOT!"

"Back birth, see the medic, get your medal, NEXT?!"
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