![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
|
![]()
having got to somewhere just off the coast of UK, and being expected to knobble a good few ships before June 1st, I am pleased to hear some activity over to the right, and I want to know in what direction the ship is heading to plan my next move. WhaddIdo? In SH3 I can instruct the sonar guy to follow the sound and give me regular updates so I can work out where the enemy boat is and where I need to go to intercept it. As it is quite faint nothing has appeared on my chart in SH5 so although I can hear it and see where it is at on the sonar dial, I cant work out the position on the chart if I am standing there twiddling the wheel for minutes at a time - and anyway, that is what HE is there for. I WILL get the hang of this game but intuitive it is not.
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
Yes the use of the work Knobble quailifys you as a dweeb
![]() What I do is put a mark at the end of the contact line with the pencil... wait 10 or so minutes or untill the line moves. Place another mark. Now you have a general idea of which way he is sailing. Draw a line between the two marks and you have a general idea of his course. I then surface and head in that general direction. Sometime later I will dip again and make another mark and 'refine' my guess.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
![]() |
![]() |
![]() |
#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
|
![]()
oh dear, I'm a dweeb
![]() um...contact line? there isn't anything on the chart to mark. Kylania - gotcha, will do that - which is probably what you are saying too Steamwake ![]() ps Kylania, I think I d/loaded the mod you refer to but couldn't get it to work. This is some weeks back mind. I will try again ![]() |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
I dont know .. if you have map contacts off dill you still get the grey lines from the sonar on the map?
You do of course have to be submerged to hear them at all...
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
![]() |
![]() |
![]() |
#5 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
|
![]()
Imo, the word "knobble" isn't used often enough.
![]() |
![]() |
![]() |
![]() |
#6 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
|
![]()
Steamwake, submerged, yes - but even that is in doubt when so close to the english coast... if any planes came over I think they could see the shape, it is so shallow and bits of dear old Rotbile poke out of the briny in the swell, but yes, the sonar works.
![]() Nico09, you say the nicest things... ![]() |
![]() |
![]() |
![]() |
#7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
FYI, you cant just drop it into jsgme im told that the mod is needed to be "finished cooking" before you use it so you have to put the stuff you want into it to finish building it for it to be usable. |
|
![]() |
![]() |
#8 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
For default that's all you need to do. If you wanted to use the SH3/SH4 versions, or different periscope settings or any of the other advanced options then yes, you'll need to edit some files and move some files around, but that's all explained in the instructions. |
|
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
DarkWraith's MultiUI mod includes the old SH3 officer bar with "follow nearest contact" buttons on it.
You can also plot it out using the map. You can press M to toggle the nav map while on the sonar station, or just use the TAI map (tab key) to plot. Or simply set your course to the bearing you heard the contact on, flank for a while, then submerge and listen for it again, that way you'll get a general idea of it's direction of travel. Or use the hydrohunting tutorials so plot it's course, position and speed passively. |
![]() |
![]() |
![]() |
#10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Only guys can be labeled dweebs. Girls are referred to as... ah hell, I don't even know?!
![]() |
![]() |
![]() |
#11 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#12 |
Chief of the Boat
|
![]() |
![]() |
![]() |
![]() |
#13 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#14 | |
Eternal Patrol
![]() |
![]() Quote:
Sorry, couldn't resist.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
|
|