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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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im feel like some of the others on here, SH3 had me glued for months and still had me glued when GWX came out.
SH5 had me glued for.....ohhhhh a couple of hours? and it would have me glued for a lot longer but it simply isnt playable atm, im still trying to finish my 2nd patrol (and yes i use TC) everytime i try to do my 2nd patrol something crops up e.g yesterday all my instruments and read outs turned into white blocks and i couldnt reduce my TC and for some reason even though id plotted a course home the sub STILL managed to crash into the harbour wall ![]() im confident that once all these silly little things have been ironed out this WILL be a fantastic game, unfortunately we will all have to play the waiting game and not the SH5 game.
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#32 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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You are visiting this board, why exactly? Post in the SH3 board if necessary, we don't need to see comments like this over, and over, and over, and over again. Pointless.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#33 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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SH5 uses an improved version of the campaign engine first introduced in SH3. The SH world is criss-crossed by shipping "lanes". The engine will generate traffic (singles, convoys/task forces of various size and composition) and send it on its way.
It is "dynamic" in the sense that if you replay a campaign, you will never run into convoy X at the same place and time as in a scripted campaign. However, technically, it is more a random mission generator, more powerful and sophisticated than the IL-2 system, about on par with the Falcon 4 campaign. It is not dynamic in the sense that it does not keep track of ships sunk. In SH4, many posters complained about having sunk 10+ Yamato class BBs (the IJN had 2 in RL). However, I believe the devs stated that this issue was addressed this time around. The issue with all the stock campaigns, whether SH3/4/5, is that the engine generates way too much traffic. Most players (unlike many of us subnuts) buy a game like this to sink ships, not to spend 1-2 months staring at an empty ocean. ![]() However, the system is flexible enough that you can craft "historical" campaigns which generate historical level and types of traffic. An example of this is Lurker hlb3's "Run Silent, Run Deep" campaign for SH4. One big advantage this time around is the many improvements made to the editor which should make it easier to create custom campaigns. If you look at this shot of the "Total Germany" campaign file, you can see how complex the files are. ![]()
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#34 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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I plan on buyin sh5 when the price drops to 10$
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#35 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Oh c'mon, SH3 is ancient and obsolete. Is 21 century and if you still like ancient games, maybe you are in the wrong forum section.
Bilge_Rat, you say SH5 does not keep track of ships sunk. But the devs said that we will not sink the same ship twice, at least not the capital ships. .. so in theory we can annihilate the whole allied fleet. Is this true and possible? I mean, I managed to sink 2 QE battleships in Scapa and 1 near Norway.. wonder how much impact this has in the future.. |
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#36 |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
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Last I checked SH3 was from 2005, making it a 21st century game.
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#37 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#38 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Never is a long time
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#39 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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#40 | ||
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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What "scripted" historic events are included this time? In GWX and other mods people put in enormous efforts to include the actions in Norway, Cerberus-Donnerkeil, and the many BC breakouts into the Atlantic and and and. Did the devs take the time to implement this themselves now? What "missions" are repetetive? I read about missions to drop of spies and recon Trondheim in the previous posts, for example, that seem to be always occuring. Are they any more? So at least the named capital ships >= CL, CA, BC, BB etc are now dynamic and can only be sunk once, did I get this right? I.e. If you manage to sink Repulse and Ark Royal, Bismark may survive another day and appear again later in the campaign? And finally the most important question: How does success or failure in the campaign sections influnce the outcome or progress of the game now? Can you feel any change, or do you remain as unimportant with a single sub as you'd expect?
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#41 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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It was the save bug that stopped me playing SH3. You'd load a game (remember loading a save deleted the other two) and find your sub dropping through the water like a stone - career over! God that used to p*ss me off! So - no I'd never go back , but mainly because of that darned bug lol That said in a few months , maybe a year - there won't be any need to wonder about going back. The new kid on the block (SH5) will be flexing its muscles and getting ready to take over the genre ![]() |
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#42 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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![]() Give our modders time...they WILL surprise you. |
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#43 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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Not sure if this is off topic but my main complaint about SH5 is that it does not meet my basic wishlist which I have held to since SH3 first appeared. Essentially all I want is SH1 upgraded to current technology in terms of sound and graphics with the added detail current technology makes possible. SH4 was supposed to be that fulfillment and is close. My main complaint about SH4 is the same with all Ubisoft releases...non of them work without major mods to fix everything that was left half-baked, incorrect, or missing. Why these things keep happening is not the issue. The point is they DO keep happening in spite of the fact that each release is built off the previous release of code. I'm just plain sick of it. To me SH5 is just another round of the same old, same old with new pretty graphics, a boat to run around on, and the new DRM crap. I'm not buying into this BS anymore.
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#44 | |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
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#45 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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