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#1 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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WOW!
I was just going to ask this sort of question after I had used 3x torpedo's to sink a tanker on a recent patrol (which I've not had chance to resume yet) and had also had a really poor time, sinking nothing when I quickly played the torpedo training mission last night (shortage of time). I've been experimenting with magnetic torpedo's a fair bit recently and found amazing success against smaller targets, yet against larger, better armoured targets it seems my magnetic torpedo's are producing even less damage than one with an impact pistol ran at the waterline. another Q With manual targetting enabled, can you use the skills of the weapon's officer and get him to find you a solution - what is the purpose of using the guy in the first place? |
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#2 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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![]() Quote:
The only times I use impacts are when It's long range, or storming I use my Weapons officer to identify ships from time to time, it saves me time in an attack since I usually know what kind of ship it is anyway Last edited by pickinthebanjo; 04-15-10 at 11:45 AM. |
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#3 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
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With manual targeting you can still use your wepons officer to figure your solutions, though that kind of defeats the perpous of manual targeting a little. He also is a wiz at identifying targets at all hours of the day and night and in any visibility conditions; good eyes on that one. When I was still figuring out all the manual targeting stuff I used him to check my work. Now that I have a solid grasp on the method I stoped using him for that, well that and beacouse the buton to get him to do it was mysteriously turned off by some mod I instaled, not sure which one.
In reality it was his job to oversee all things weapons related on the boat, in addition to aiding the captin with the selecting, identifying and generaly killing of the targets. |
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