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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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With myself and few others requesting mid size water drops I spent about four hours reading how to somewhat use paint.net (hell I don't even know how to use paint shop
![]() reboot if you and others like it fill free to merge into your's if you want to. No credit needed. download install with JSGME. |
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#32 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Great news!
I will test it asap! ![]() Edit: Dude looks awasome! Thx! @Reboot Could you please change it in connig tower to start higher (at hatch - not below) - if it is possible of course. Last edited by t0maz; 04-14-10 at 05:57 AM. |
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#33 | |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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#34 | |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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It was the closest I could find, and work properly. I don't now how to add a new node in the proper place, but if anyone knows how, feel free to modify and post it. I think it may involve hex editing which I know nothing about. |
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#35 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Well I got this working and am pleased with the affect - I recon a few more drips and leaks could be good, if you watch Das Boot you see there is alot of moisture about
Also - since were talking interiors - does anyone know how to fiddle with the hanging fruit and hams - and other foodstuffs and boxes I'd like to beef this up a bit to make it more lifelike R |
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#36 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Thx again guys! Very immersive! ![]() Reboots your v1.1 with 7thSeal mid drop size looks perfect for me in 1920x1080 ![]() |
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#37 |
Watch
![]() Join Date: May 2005
Location: Florence Italy
Posts: 29
Downloads: 232
Uploads: 0
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Hi reboot, Is your mod version 1.1 compatible with patch 1.2 of the game?
Thanks
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#38 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Man, can someone repost the medium droplet size done by 7thSeal please?
![]() And, oh yeah, did this turn out to be compatible with V1.2? Thanks. |
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#39 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Fully compatible. I think I'm running the medium version, I'll check. Nope, small drops still.
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#40 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Thanks for checking kylania, and thanks for the V1.2 verification. I'll try the small drops for now but I sure would love to get my hands on the mediums. Smaller isn't conducive to 1920X1080 on a 47" monitor!
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#42 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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You, Mr. 7thSeal, are a gentleman and a scholar.
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#43 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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Hi 7th Seal, i`ve downloaded your medium drips mod and installed via JSGME, but can`t see anything drippping...
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#44 |
Ace of the deep .
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That download link is just the new dds file . You need to have the link on the first page and then copy that new dds file to the mod and then enable the mod with the new dds .
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#45 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Would anyone happen to still have version 1.0 of this mod. If I remember correctly, it did not have the drip in the conning tower. I would really like to get rid of that drip since it starts in mid air. Or, could I simply remove the file: Room_CT.sim from the mod or would that make the mod unstable? What is everyones thoughts on this?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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