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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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No problem
Ideally, you can talk to an admiral who's standing on the dock near the stern of your sub. You can select an option to receive new orders, and then select another option to begin the new patrol, at which point you automatically get zoomed to your bridge. Haven't asked yet, but are you running the game unmodded? Unmodded SH5 is a festival of confusing bugs.
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.Godspeed. |
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#2 |
Mate
![]() Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
Uploads: 0
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Unmodded, yes. Which mods would you suggest?
As for the PC specs, I am running an athlon quad with 6 gigs of ddr3 memory, but the game seems to only recognize 1.5 gigs. Win 7 system. |
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#3 |
Seaman
![]() Join Date: Aug 2006
Posts: 40
Downloads: 65
Uploads: 0
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Move closer to the guy with the officers uniform and click on him, not the bubble.
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#4 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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Which mods?
I yield to a quote I'm taking from Sober in another thread. He says: "These are the bare minimum mods you need to play SH5 . MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.03_MFCM_1.2.1_compatible MoraleMod Sobers better crew SH5 OldStyleSHControls_1_3_0_ByTheDarkWraith No Damn Bubbles, No Damn Halo Mod AilRain 1.0 AilClouds 3.0 ImprovedWaves_Improved Pitch&Roll Sobers realistic wave speeds ." -end quote I agree with him. It's a good idea to pick these up, they'll really transform your experience.
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.Godspeed. |
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#5 |
Mate
![]() Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
Uploads: 0
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Cool! Is there a specific order in which the mods need to be installed?
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#6 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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I think you'll be fine. JSGME will notify you if any of those conflict.
Do them in that order and you shouldn't have any game break problems.
__________________
.Godspeed. |
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