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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Gunner
![]() Join Date: Mar 2010
Posts: 93
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#2 | |
Seaman
![]() Join Date: Feb 2010
Posts: 38
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__________________
Sniper of the High Seas; xALIENAx Running silent, running Deep. ![]() |
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#3 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
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As far as how to get a firing solution, there are several ways with varying degrees of realism.
When first gettign started, I would suggest the method described here- http://www.subsim.com/radioroom/showthread.php?t=163736 It is a 'manual' type method but with Maps Contacts on. It is no where near as hard as the manual method with Map Contacts off but is in my opinion a wonderful way how to go about it at first. Hmm, after writing this I think i may of mentioned this in a previous post of yours, but not sure so will hit the submit reply just in case ![]()
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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#4 |
中国水兵
![]() Join Date: Apr 2010
Location: New York
Posts: 278
Downloads: 43
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i recommend watching some youtube vids on the matter. there are a great many that are helpful
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
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#6 |
Seaman
![]() Join Date: Aug 2006
Posts: 40
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Angle on Bow = The bearing a lookout on the target ship would call out if he spotted YOU
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#7 |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
Posts: 609
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Good heavens sir, i find this thread title somewhat, lets say, slight.
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__________________
If you cant be a good example, then you'll just have to be a horrible warning! |
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#8 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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