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#1 |
Watch
![]() Join Date: Mar 2010
Location: Phila., PA.
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Downloads: 85
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Let me put it this way: How exact and detailed has Ubisoft made the Damage Factor in SH5 ? If I aim at the stern, well below the waterline, and hit it, shouldn't the rudder/prop usually be blown away or seriously damaged, and the ship come to a standstill? If I aim for the bow below the waterline and the whole bow explodes shouldn't the ensuing hole slow the ship down as the sea floods in? Or am I expecting too much ? is RL more fickle than I assume it to be?
I have tried quite a few combinations so far and have yet to see a consistency in damage effects. I have plugged a merchant ship 4 times and seen it limp away at 5 knots. I have plugged a merchant ship once and it blew up instantly. I have sent 2 torps into a ship stern and still it sped away. I have sent one torp into the bow and it sped even faster away. I have sent a torp into the bow and someone must have laid a gunpowder trail to a nearby ammo dump for the whole fore section exploded in a 4th July fireworks display. If variety is indeed the spice of life then I am experiencing it. Is anyone else having similar experiences? |
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
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Different loads when the ships are placed with the mission editor effect this.
You can have a ship carrying ammo or freight, or nothing if you like. So the randomness your seeing is probably based on the internal load.
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#3 | |
Gunner
![]() Join Date: Mar 2010
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![]() There is a MOD or 2 for the ship damage, someone will post on here or look in the downloads section. ![]() |
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#4 |
Stowaway
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The damage model for most Units seems to be very weak.
But I'm a hard core GWX Guy. I'm sure that this will be addressed by Modders as time goes by. I never look at the Game as released. But what it can be Modded to be. Not even 2 months into release? Much is sure to come. |
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#5 |
Watch
![]() Join Date: Mar 2010
Location: Phila., PA.
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That definitely makes me feel better. I do hope Ubisoft has literally allowed for such different situations as you describe. It makes for a much more interesting experience. thank you.
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#6 |
Watch
![]() Join Date: Mar 2010
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I never look at the Game as released.
But what it can be Modded to be. Not even 2 months into release? Much is sure to come.[/QUOTE] That also makes me feel good. I agree, it's early days and mods will hopefully make this game tops - eventually, altho' I suspect that even mods will not help it come to the technical exactness that SH3 with the GW expn. has come to. I still play SH3 with the Grey Wolves expn. and have to say that at present it's more realistic and nail-biting than SH5 with it's arcady feel. I feel that Ubisoft leaned more toward the candy to entice the younger, console generation and take the pressure from off of their brain cells by over-simplifying the technical aspect of SH5. Just my 5c. |
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#7 |
Stowaway
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So we Mod the cheesy stuff out.
SH3 was pretty lame in stock form. SH5 is not much different in it's current form. |
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#8 |
Weps
![]() Join Date: Aug 2006
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Going for a finesse shot intended to bust the keel on a Cimarron has resulted in one two-torpedo kill. Others, against the same type, have seen five hits result in the flaming vessel pulling away at 5, then 6, then 7...knots.
SMALL tankers generally take one, BUT keel depth appears to vary a LOT, so's I shut off der magnetic explosioner UND take a shot. If that works, great! If not, it ain't worth risking my neck by exposing poor, disgruntled Dieter to enemy fire - as much as I'm tempted! - should I surface and tickle her mit der 88 Schiffskanone. Speaking of Dieter and the morale issue: if I were playing 3 or 4, I'd be, "trading him in" while in port after the first mission! |
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#9 | |
Weps
![]() Join Date: Aug 2006
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...sorry about the delay there. In my rage, I completely forgot where the, " ? " key was and turned the rudder one degree by mistake while, "Steamwake" was yelling at me to, "Be More Aggressive!" |
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#10 | |
Gunner
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#11 |
中国水兵
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by boarding and inspecting, like they did in world war 1
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#12 |
Rear Admiral
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I'm not an expert but from casual observation it seems as if a ship will not sink untill that goofy grey bar reaches zero. It appears to be hit point based.
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#13 |
Stowaway
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the damage models for ships in sh3 sh4 sh5 series are poorly done, many ships have parts that dont register damage at all such as rudders and props so its not uncommon to hit a prop with 4 or 5 torps yet the ship itself is completely undamaged (usually a rudder is small enough to miss)
you have to actually hit the hull to be sure you record damage to the ship |
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#14 |
Weps
![]() Join Date: Aug 2006
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My understanding from our Forums is that a freighter is only carrying, "War Supplies," and is counted as a, "War Supplies" kill, if military equipment is seen parked exposed on the upper deck. An identical ship without said merchandise on visible display is NOT, "War Supplies!"
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#15 |
Weps
![]() Join Date: Aug 2006
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