![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
|
![]()
Sounds cool !
Testing it right now, thanks. ![]()
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
![]() |
![]() |
![]() |
#2 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
|
![]()
Downloading!! nice one!!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 98
Uploads: 0
|
![]()
screenshot please.
|
![]() |
![]() |
![]() |
#4 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
|
@audessy
Any chance to compatible version with Arclight BRF and Wamphyri U-boat Visual Damage? ![]() And Im affraid your base file is not vanila 1.1.5 for example in zone list you have lack of that: 211=New_FX_Zone1 212=CmdRoomNP 213=TrpRoomFrNP 214=QuartersNP 215=EngineRoomNP Which are in my vanilla file? This are zones for unplayble submarines. Probably diffs could be more. Is that intensionaly changes? Last edited by t0maz; 04-14-10 at 06:20 AM. |
![]() |
![]() |
![]() |
#5 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
|
![]() Quote:
The maker of BRF contacted me so far. So sit tight. |
|
![]() |
![]() |
![]() |
#6 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
![]()
Will check it out interesting stuff, thanks.
|
![]() |
![]() |
![]() |
#7 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]() Quote:
Looks great and only edits the .zon files. Which means AI and Sensor mods are compatible ![]()
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
|
![]() |
![]() |
![]() |
#8 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
On another note, you added the subs hit points as 15000 up from 250.
With a stock barrels install each charge only can take off 150 hp and thats at the most effective point. So with this math it would take 100 really accurate charges to sink the boat and from my experience you may see one accurate hit like that 1 out of 10 times. How did you balance this out?
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#9 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
|
![]() Quote:
On second hand why delete something from vanilla file if we are not sure for what is this? And i'm wondering what was your base file, it doesnt seem for me for sh5 1.1.5 vanilla. For example in my whole vanilla file there are different effects than in yours, even example in file header we have different.. If this is true it could be more differences in that file not associated with your damage changes in u-boat... ![]() Or maybe I have some strange file - could anyone else compare his vanilla v1.1.5 file with moded one to confirm that?
__________________
![]() |
|
![]() |
![]() |
![]() |
#10 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
|
![]()
Fixed. I was working on the wrong zone file in 1.0.
Now the only thing changed in your zones.cfg file will be under the "Uboat" section of the file. Thanks for detecting that. ![]() |
![]() |
![]() |
![]() |
#11 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#12 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
its hard to get screenies on a gameplay mod...
__________________
Member of the Subsim Zombie Army |
![]() |
![]() |
![]() |
#13 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
Oops I tried to download and got an error, two tries.
![]()
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
|
|