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Old 04-14-10, 02:38 AM   #1
Athlonic
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Sounds cool !

Testing it right now, thanks.

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Old 04-14-10, 03:54 AM   #2
Cap.Palla
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Downloading!! nice one!!
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Old 04-14-10, 04:10 AM   #3
Manfred von Stein
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screenshot please.
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Old 04-14-10, 05:03 AM   #4
t0maz
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@audessy

Any chance to compatible version with Arclight BRF and Wamphyri U-boat Visual Damage?

And Im affraid your base file is not vanila 1.1.5 for example in zone list you have lack of that:
211=New_FX_Zone1
212=CmdRoomNP
213=TrpRoomFrNP
214=QuartersNP
215=EngineRoomNP

Which are in my vanilla file?
This are zones for unplayble submarines. Probably diffs could be more.

Is that intensionaly changes?

Last edited by t0maz; 04-14-10 at 06:20 AM.
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Old 04-14-10, 09:59 AM   #5
audessy
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Quote:
Originally Posted by t0maz View Post
@audessy

Any chance to compatible version with Arclight BRF and Wamphyri U-boat Visual Damage?

And Im affraid your base file is not vanila 1.1.5 for example in zone list you have lack of that:
211=New_FX_Zone1
212=CmdRoomNP
213=TrpRoomFrNP
214=QuartersNP
215=EngineRoomNP

Which are in my vanilla file?
This are zones for unplayble submarines. Probably diffs could be more.

Is that intensionaly changes?
Those zones are most likely unused. If you've seen every compartment flood with my mod then obviously you know those zones do nothing. I'm not used to AI units using anything under the Uboat section.

The maker of BRF contacted me so far. So sit tight.
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Old 04-14-10, 10:31 AM   #6
Ablemaster
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Will check it out interesting stuff, thanks.
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Old 04-14-10, 10:34 AM   #7
ddrgn
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Quote:
Originally Posted by audessy View Post
Those zones are most likely unused. If you've seen every compartment flood with my mod then obviously you know those zones do nothing. I'm not used to AI units using anything under the Uboat section.

The maker of BRF contacted me so far. So sit tight.
Does the torpedo compartments take damage with this mod?

Looks great and only edits the .zon files. Which means AI and Sensor mods are compatible
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Old 04-14-10, 11:54 AM   #8
ddrgn
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On another note, you added the subs hit points as 15000 up from 250.

With a stock barrels install each charge only can take off 150 hp and thats at the most effective point.

So with this math it would take 100 really accurate charges to sink the boat and from my experience you may see one accurate hit like that 1 out of 10 times.

How did you balance this out?
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Old 04-15-10, 05:55 AM   #9
t0maz
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Quote:
Originally Posted by audessy View Post
Those zones are most likely unused. If you've seen every compartment flood with my mod then obviously you know those zones do nothing. I'm not used to AI units using anything under the Uboat section.

The maker of BRF contacted me so far. So sit tight.
Im not sure... probably english submarine u-class will use that sections.
On second hand why delete something from vanilla file if we are not sure for what is this?
And i'm wondering what was your base file, it doesnt seem for me for sh5 1.1.5 vanilla. For example in my whole vanilla file there are different effects than in yours,
even example in file header we have different..
If this is true it could be more differences in that file not associated with your damage changes in u-boat...

Or maybe I have some strange file - could anyone else compare his vanilla v1.1.5 file with moded one to confirm that?
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Old 04-15-10, 10:54 AM   #10
audessy
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Fixed. I was working on the wrong zone file in 1.0.

Now the only thing changed in your zones.cfg file will be under the "Uboat" section of the file. Thanks for detecting that.
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Old 04-14-10, 05:31 AM   #11
t0maz
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Quote:
Originally Posted by Manfred von Stein View Post
screenshot please.
You must check it yourself - this is not a graphic enchance mod
U will not see difference on screenshots.
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Old 04-14-10, 12:45 PM   #12
gimpy117
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Quote:
Originally Posted by Manfred von Stein View Post
screenshot please.
its hard to get screenies on a gameplay mod...
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Old 09-20-10, 12:45 PM   #13
raymond6751
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Default download error Sept 20, 10

Oops I tried to download and got an error, two tries.
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