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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Welcome aboard Demonsss,
First you should find out what you are willing to mod accordingly to skills you've got. Personnaly I don't have any major skill, but basic secondary skills that make me good at tweaking, but I don't think I will be able to do a great complex mod without any help. By the way I play the Silent Hunter franchise since the first one, and I only started to mod the last month with the release of SH5 ! This began when I played the second mission in the first campaign when : "What's the ... where is the depth under keel commands ? Huh ? And how do I order to return to the planned course ?? Grrrrr" So instead of telling my navigator officer : "Hey guy if you have nothing to do ... please do it anywhere else that on MY uboat !" I started seeking in those script files and ended up to understand how the thing goes. And I added those missing commands by dialog to my navigator, so he won his place in my rig. And then was born my first mod : the MCCD mod. So again welcome and good luck in your creation, more heads and fingers will always be helpfull if we are willing to see a strong and talented team to make a GWX5 thingy ^^ ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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