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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#2 |
A-ganger
![]() Join Date: Mar 2010
Posts: 80
Downloads: 48
Uploads: 0
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I did read that about the 24 hour fatigue model. But in SH3 commander there is no such fatigue model. There is a GWX 8 hour (i believe, im at work) listed which is what I selected. I figured since GWX suggested not using a 24 hour model commander had just eliminated the option to select it and 8 hour model was correct. So I guess I should just play with no fatigue at all?
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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There are some members here that enjoy the added immersion of running a patrol with fatigue enabled.
Maybe one of them will post some tips for you. Myself? Tried it a few times, but found it a bit too much of a PITA to deal with. If you are new to GWX, I would say run a few patrols with it off, just to get the measure of the game. Then maybe turn it on later in your career if you still want to try it out. |
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#4 | |
Chief of the Boat
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