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Old 04-13-10, 01:28 PM   #1
lafeeverted
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I gave up on the crewfatigue models some time ago, just became too tedious. I always thought that a comprimise would be to have crew fatigue in relation to the time spent at sea. In a way having fatigue be a factor but avoiding the micro management aspect that happens due to the way crew management is designed in SH3. 30 days or more at sea takes its toll on you no mattter how much rest you get.

As far as your sub becoming inoperable, I seem to recall it being a bug of some sort but do not remember the fix.
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Old 04-13-10, 02:14 PM   #2
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Originally Posted by lafeeverted View Post
As far as your sub becoming inoperable, I seem to recall it being a bug of some sort but do not remember the fix.
No, I'm pretty sure it's fatigue related.
They get so fatigued that they cannot operate the boat/engine spaces etc.
Fatigue was about the first thing I turned off when I got this game.
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Old 04-13-10, 02:20 PM   #3
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Originally Posted by lafeeverted View Post

As far as your sub becoming inoperable, I seem to recall it being a bug of some sort but do not remember the fix.
Nope not a bug.

Try using SH3 Commander and enabling the 'no fatigue' option.
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Old 04-13-10, 02:30 PM   #4
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I've just had a quick look at the GWX manual orangehat44.
There is a section that deals with fatigue.
Pages 58-64.
Got some useful info.

In fact, as you are new to GWX I would recommend reading the manual anyway.
Not only is it packed with useful stuff, it is also one of the most well written and interesting game manuals I have ever read

EDIT: Also just found this on page 47

The GWX team suggests you set the following SH3 Commander options to get the most enjoyment while running with GWX:
. . .
• Do not use the ―Grey Wolves 24 hour fatigue model

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Old 04-13-10, 02:45 PM   #5
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Ha! Guess it wasnt a bug just a PITA I think i might be getting my SH's mixed up. Maybe it was SH2( oh so long ago...) that sometimes the engines stopped functioning.
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Old 04-13-10, 03:17 PM   #6
sergei
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Maybe it was SH2( oh so long ago...) that sometimes the engines stopped functioning.
I think you're right.
I seem to remember running at flank speed for any length of time knackered your engines.
That was a really cool feature
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Old 04-13-10, 03:33 PM   #7
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I did read that about the 24 hour fatigue model. But in SH3 commander there is no such fatigue model. There is a GWX 8 hour (i believe, im at work) listed which is what I selected. I figured since GWX suggested not using a 24 hour model commander had just eliminated the option to select it and 8 hour model was correct. So I guess I should just play with no fatigue at all?
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Old 04-13-10, 04:05 PM   #8
sergei
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There are some members here that enjoy the added immersion of running a patrol with fatigue enabled.
Maybe one of them will post some tips for you.

Myself? Tried it a few times, but found it a bit too much of a PITA to deal with.

If you are new to GWX, I would say run a few patrols with it off, just to get the measure of the game.
Then maybe turn it on later in your career if you still want to try it out.
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Old 04-13-10, 07:03 PM   #9
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Quote:
Originally Posted by orangehat44 View Post
I did read that about the 24 hour fatigue model. But in SH3 commander there is no such fatigue model. There is a GWX 8 hour (i believe, im at work) listed which is what I selected. I figured since GWX suggested not using a 24 hour model commander had just eliminated the option to select it and 8 hour model was correct. So I guess I should just play with no fatigue at all?
Yes. I would recommend that as a starting point
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