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#1 |
Chief
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I gave up on the crewfatigue models some time ago, just became too tedious. I always thought that a comprimise would be to have crew fatigue in relation to the time spent at sea. In a way having fatigue be a factor but avoiding the micro management aspect that happens due to the way crew management is designed in SH3. 30 days or more at sea takes its toll on you no mattter how much rest you get.
As far as your sub becoming inoperable, I seem to recall it being a bug of some sort but do not remember the fix. |
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#2 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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They get so fatigued that they cannot operate the boat/engine spaces etc. Fatigue was about the first thing I turned off when I got this game. |
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#3 | |
Chief of the Boat
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Try using SH3 Commander and enabling the 'no fatigue' option. |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I've just had a quick look at the GWX manual orangehat44.
There is a section that deals with fatigue. Pages 58-64. Got some useful info. In fact, as you are new to GWX I would recommend reading the manual anyway. Not only is it packed with useful stuff, it is also one of the most well written and interesting game manuals I have ever read ![]() EDIT: Also just found this on page 47 The GWX team suggests you set the following SH3 Commander options to get the most enjoyment while running with GWX: . . . • Do not use the ―Grey Wolves 24 hour fatigue model Last edited by sergei; 04-13-10 at 02:51 PM. |
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#5 |
Chief
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Ha! Guess it wasnt a bug just a PITA
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#7 |
A-ganger
![]() Join Date: Mar 2010
Posts: 80
Downloads: 48
Uploads: 0
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I did read that about the 24 hour fatigue model. But in SH3 commander there is no such fatigue model. There is a GWX 8 hour (i believe, im at work) listed which is what I selected. I figured since GWX suggested not using a 24 hour model commander had just eliminated the option to select it and 8 hour model was correct. So I guess I should just play with no fatigue at all?
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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There are some members here that enjoy the added immersion of running a patrol with fatigue enabled.
Maybe one of them will post some tips for you. Myself? Tried it a few times, but found it a bit too much of a PITA to deal with. If you are new to GWX, I would say run a few patrols with it off, just to get the measure of the game. Then maybe turn it on later in your career if you still want to try it out. |
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#9 | |
Chief of the Boat
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