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Old 04-12-10, 09:31 AM   #1
Westbroek
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I haven't noticed any kind of consistency with those odd "ghost" contacts in the map during course plotting. Honestly I think if you actually find the contact using those it's luck. I don't think they have any bearing on whether the course your plotting will intercept or not. Anyway, if I'm wrong and they do accurately represent the estimated position of the convoy at different times, then that's ridiculous and they need to go.
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Old 04-12-10, 09:52 AM   #2
kylania
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Quote:
Originally Posted by Westbroek View Post
Anyway, if I'm wrong and they do accurately represent the estimated position of the convoy at different times, then that's ridiculous and they need to go.
Of course they do represent that. It's the same math as in my example above there. It's just a handy way for those with map contacts on to skip all the triangle drawing, but if you plot out the intercept using the above methods or MOBO or whatever your preferred method, you'll end up with the same location on the map.

If you find it "ridiculous" just turn off map contacts.
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Old 04-12-10, 10:39 AM   #3
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On using the ghost icon, it must be remembered that this projected path is only reliable when the contact first appears on the map. As the contact gets older, it's no good anymore cause the ghost's postion is calculated from the time at present, not on the time the contact actually first appeared.
So, if you see a contact show up do the plotting at that time based on the ghost's projection, but after this the projection should be ignored as it's no longer valid.
Now the map contacts after they first appear will then begin to fade over time, so dont rely on the ghost icon shown off an older somewhat faded contact. Only rely on this if you know the contact just now showed up right then at that momment.
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Old 04-12-10, 10:42 AM   #4
Westbroek
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Ah, that explains it.
PS done and done, map contacts off.
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Old 04-12-10, 10:55 AM   #5
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Which is one reason why I'd love it if there was a time stamp on the contacts like in SH3, then I know when any contact first appeared and can project where that ship likely is at present time based on that.

As it is right now, I keep a very sharp eye on the map as im TC'ing anywhere and if a contact shows up I quickly stop TC and note the time on a notepad, and put a marker there and also note the number of that marker on my notepad along side the time.
This way I know, but of course there will be those contacts that show up and you dont notice it till later, and so best to simply ignore it as you have no way to calculate anything from it since you dont know what time it showed up.
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