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Old 09-05-05, 04:59 AM   #11
Bellman
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Join Date: Feb 2004
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LW I thought it might keep this fraternity up to speed if I posted an extract from yours on BFC 4/9/05 :-

Quote:
We are currently looking at a new version (sooner that expected) that adds realisticly varying sensor cones for torpedos (by type, from ADCAP with several catagories down to Subrocs and older torpedos) and adds varying passive sonar sensors to AI subs and ships, to correct a 60 degree *total* blindness that many AI units have (the reason you can run over a Han at 30kts from the front) and give AI units MUCH more sensitive sonars, similar to human platforms, so they have a fighting chance at out-detecting a human platform, as currently all AI only vessels have extremely weak sonars, which, I believe, is 85% of the explanation as to why AI platforms, especially subs, appear to act "dumb" in many tactical situations.

Also on tap for this next version is a rescaling of all platforms passive sound levels, to make passive detections more difficult in general, and also relative changes to better reflect real-world sound levels between submarines.

I believe the combined effect of these three changes will make DW light years better, especially in missions that require many AI platforms to behave realisticly. I will keep you guys posted. I hope to have a version done in the next few days.

Cheers,
David
LW
Can't wait - heck you guys are busy. :|\
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