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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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Really a fantastic job you are doing here... the devs hould have done your work alrady months before... really outstanding!
I have one question... I think some users who don´t have widescreen would like to use your mod, when released... do you think it would be possible to release a version with sliding dials for users who have 4:3 or 5:4 resolutions? regards Han |
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#2 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Absolutely fantastic
![]() On my list of "Must Haves"! JCC |
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#3 |
Mate
![]() Join Date: Nov 2009
Location: Wisconsin
Posts: 59
Downloads: 82
Uploads: 4
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Pure Genius
![]() ![]() This looks very excellent. I'm already tempted to skip JSGME with this mod when it's released and install it directly to the game. Thank you for your time and effort you've invested making this mod. ![]() |
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#4 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Yes, fantastic job.
![]() Do you remove : - The "!" icon (helper) at the top center of the screen - The Lock/Breaklock button on the center of the peri view ? This mod will be perfect ![]() |
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#5 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Haven't done the Lock/Breaklock yet - Will try and implement something else like a lock light on the scope. (May not make it to initial release). Again all depends on how easy to implement (My scripting skills are Day 1 Basics ![]() I've eventually gotten the Control Dials to work and toggle - First few attempts failed miserably to try and use the hidden stock ones. Could not get them to go larger than there set sizes - prob due to Dev Scripting ![]() Redone my own and implemented them via scripting. Took a while using an example script TheDarkWraith did for me in an earlier Tutorial I posted, eventually got it working after a lot of head scratching and chasing down spelling mistakes. But it works now ![]() Also redid the Glass Dials for the third time (Still wasn't happy with them), but this time I figured out a method to achieve the same Transparency effect in Photoshop within the Alpha Channels. Couldn't be happier with the result - got some nice scratches and water drips going on now ![]() Latest Pic. ![]() |
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#6 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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This mod just keeps looking better and better, man.
Really looking forward to this one...still!
__________________
.Godspeed. |
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#7 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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+1
Quick quick ..... It's difficult to wait ![]() |
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#8 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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