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Old 04-11-10, 09:01 AM   #181
Captain von Keldunk
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SH5.exe od goblin editor

Quote:
Originally Posted by bigboywooly View Post
Right click the SH5 exe
Properties
Compatability
Right click the GoblinEditorApp.
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Old 04-11-10, 09:16 AM   #182
bigboywooly
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Quote:
Originally Posted by Captain von Keldunk View Post
Right click the GoblinEditorApp.
Doh
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Old 04-11-10, 04:19 PM   #183
mangaroca
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Quote:
Originally Posted by Seeadler View Post
With the tool from that site, it is possible to extract 3D data from GR2 and inport it into 3DSMax. The other way round from Max to GR2 should work with the Neverwinter Nights 2 Mod tools

Here I tried to get the La Pallice model into 3DSMax


BTW:
Good job devs , the La Pallice harbour layout now looks as near as in real life, although by today's time because in the 40's the harbor was a little different, but that could be possibly modded
I substituted the granny2.dll from the EVE Online Granny Exporter with the one from SH5 dir and tried importing the IIA boat model. The operation was completed with no crash or "bad/sad" message. However, after importing an .obj file into 3DS Max 2010 I only got "part" of the model - the conning tower.

Also, the .obj file is much smaller than the corresponding .gr2 file but it could mean nothing. Nevertheless, I suspect some 3D data is missing from the converted model file. I could be importing it wrong into the 3DS Max (many options there) but I don't think it's the case.

Any idea how to get it right?

PS. I know the tendency at the moment is to learn how to EXPORT new model/model elements into a .gr2 file but importing is also... important.

Thanks!
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Old 04-11-10, 04:32 PM   #184
Arclight
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Not sure, but I think the boat and CT have separate models. So the game can use different CTs; change them on the fly as an upgrade during game.
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Old 04-14-10, 03:05 AM   #185
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Thank you urfisch
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Old 04-25-10, 10:14 AM   #186
wittmann
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Hi all!

U-Jagd tools mod will not be translated to SH5?
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Old 08-04-10, 09:00 PM   #187
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Hi people.
Guys, but how and what you do editing files *.RAW?
Need to edit the map files, but photoshop does not work properly to save the changes.
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Old 08-05-10, 05:50 PM   #188
Obelix
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Quote:
Originally Posted by Obelix View Post
Hi people.
Guys, but how and what you do editing files *.RAW?
Need to edit the map files, but photoshop does not work properly to save the changes.
The question is removed, the problem is solved.
Thank you for your attention
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Old 08-09-10, 01:27 AM   #189
Obelix
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Hi
People, tell me please, where sets the color of fonts?
It is necessary to change the color of some text on the navigation map.
Thank's
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Old 08-09-10, 05:07 PM   #190
Obelix
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Sorry for the trouble to find a solution to this problem
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Old 08-15-10, 08:09 PM   #191
lavr
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Default periscope scale

Hey mates,
Could anybody suggest me,where to look if I want to adjust AOBF scale? I is about TheDarkWraith UI mode, but his vertical scale does not work for me. I would appreciate any advise how I can change a distance between marks for periscope scale when AOBF is active.
Thank you.
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Old 09-10-10, 02:35 AM   #192
RdJ
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I'm trying to add a script file to the game, but it doesn't show up in the script manager...

How should I configure .ini-file(s) and where should my script be placed?
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Old 09-10-10, 09:10 AM   #193
TheDarkWraith
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Quote:
Originally Posted by RdJ View Post
I'm trying to add a script file to the game, but it doesn't show up in the script manager...

How should I configure .ini-file(s) and where should my script be placed?
what exactly are you trying to do? Are you trying to create a new page? What is this script for? Are you trying to load it from another script?
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Old 09-10-10, 09:17 AM   #194
RdJ
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Quote:
Originally Posted by TheDarkWraith View Post
what exactly are you trying to do? Are you trying to create a new page? What is this script for? Are you trying to load it from another script?
What exactly is a page?

And it's for speech recognition. (I know there is a mod for that already, but that one doesn't work for me )
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Old 09-10-10, 09:34 AM   #195
TheDarkWraith
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Quote:
Originally Posted by RdJ View Post
What exactly is a page?

And it's for speech recognition. (I know there is a mod for that already, but that one doesn't work for me )
In order to get a .py file to show in the Script editor it has to have a page (a .ini file) with the same name as the script. The page would be located in \data\Menu\Pages. If you open up the menu editor you can create the new page. It can be blank, just click on the root in menu editor and select add new page. Give it the correct name.
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