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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5236 | ||
Chief of the Boat
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#5237 |
Watch
![]() Join Date: Mar 2010
Posts: 22
Downloads: 22
Uploads: 0
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now I see what i've done wrong, I haven't yet downloaded that new "layout" of the menus
![]() u guys have a link where i can download it? thx for the help! truly the first site where people keep helping noobs like me ![]() grtzz |
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#5238 | |
Rear Admiral
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http://www.subsim.com/radioroom/showthread.php?t=147237 You can download it from here: http://www.subsim.com/radioroom/down...do=file&id=733 If you are using GWX3 you'll also need to install the config files for Commander + GWX3: http://www.subsim.com/radioroom/down...o=file&id=1421 If you use the No Fatigue model provided with Commander, you won't need to edit the basic.cfg to remove fatigue as an issue. However Notepad should work fine if you need to edit any cfg files in the future. If you try to open a cfg file and get a popup saying Windows needs to know which program to open it with, select "choose from list" and then select Notepad from the list. Or you might try right-clicking on the file and see if you get an "Open with..." option in the menu that pops up, if so you can click that and choose Notepad from there. |
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#5239 | |
Chief of the Boat
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If you ever feel the contrary simply send old jimbuna a PM ![]() |
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#5240 |
Watch
![]() Join Date: May 2005
Posts: 18
Downloads: 17
Uploads: 0
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An unvisible reader 'til now.
![]() Is there someone else who has a bug with the enhanced damage effects? When I activate it in JSME all Warships have no smokescreen at the funnel ![]() regards |
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#5241 |
Chief of the Boat
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Welome aboard
![]() What mods have you got installed? ![]() |
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#5242 |
Watch
![]() Join Date: May 2005
Posts: 18
Downloads: 17
Uploads: 0
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GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 LifeBoats&Debris_v4 Rbs1_SH4_Effects_GWX_30_71 Thomsen's Sound Pack V3.2cg GWX_2_-_No_RING_RING_Mod_r ImprovedSmoke1_1 Waterstream+Exhaust Combi V2.3 for GWX3 ail hi res moon v2.5 mod Rapt0r's Uniforms V2.0 [Black] Torpedo_damage_Final GWX - Open Hatch Mod h.sie's LLRT+SRM-Combimod V1.1 for GWX3 Realistic contacts with Sub icons hsGUI v3.1 for GWX M.E.P v3 M.E.P v3-Patch FSF for M.E.P v3-Patch M.E.Pv3 VisualSensors-GWX3 GWX - Alternate Loadscreen - Full Circle ![]() |
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#5243 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Rbs1_SH4_Effects_GWX_30_71
is definitely incompatible with EDE. The improved smoke mod might be as well. |
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#5244 |
Stowaway
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Could be improved smoke mod.
I never tried it so it's just a guess. Also the RB stuff. That's a certainty. |
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#5245 | |
Chief of the Boat
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Agreed ![]() |
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#5246 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Thought I'd pop in and say Yarr to you all, still loving gw btw
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#5247 |
Stowaway
Posts: n/a
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Greets Pants!
![]() With the Utmost respect. ![]() |
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#5248 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah Pants
Hope all is well with you mate Glad to see you still popping in ![]() |
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#5249 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Great to see you around Pants
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#5250 |
Watch
![]() Join Date: May 2005
Posts: 18
Downloads: 17
Uploads: 0
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Problem solved. Was the RB SH4 effects thingy. I also noticed now that the dense of the smokescreen was really low. Now with SH4 effects off, I can see the smokescreen far faaaaaar better over 20km
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