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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Seaman
![]() Join Date: Sep 2008
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Thanks Again
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This is my Submarine. There are many others like it, but this one is mine |
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#17 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Hmm... Its ither 3 things
1 your Gpu is haveing issues 2 The ingame model may have a texture issue, appears like it could be 2 surfaces,one just behind the other, untextured. 3 drivers. My 3 guesses
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Task Force industries "Taking control of the world, one mind at a time" |
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#18 | |
Seaman
![]() Join Date: Sep 2008
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I hate to say this but isn't always one of those 3 things LOL
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This is my Submarine. There are many others like it, but this one is mine |
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#19 |
Rear Admiral
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Location: SPACE!!!!
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Not really, but when I look at the model the issue appears to be between the two bridge thingys.(had to post a link, cant copy & paste from imageshack for some reason.
http://img72.imageshack.us/i/edite.jpg/ I think its a issue with the model.
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Task Force industries "Taking control of the world, one mind at a time" |
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#20 |
Seaman
![]() Join Date: Sep 2008
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Your Good. I should have put something like that on it But yes that is almost exactly where the flickering is going on. Even when paused. But actually it's in this area not all the way across. "Sorry" My PSP skills couldn't figure out how to make it hollow like yours , But you nailed it.
URL=http://img233.imageshack.us/i/rectangles.png/] ![]() So its not happening to you? I thought it might be a driver or setting in nVidia or... Aww heck I give up.
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This is my Submarine. There are many others like it, but this one is mine |
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#21 |
Watch
![]() Join Date: Mar 2010
Posts: 28
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this is the nvidia driver problem
few years ago i had a game and installed new drivers and most of the things were transparent (uber doober thing for an online FPS) |
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#22 | |
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
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You see that two structures in both sides of problem zone? In fact they are the same geometry that cross one side to another, very close from exterior front wall where you see the problem. So close that at certain angles computer can't calculate well enought what geometry is near or far from camera (fails test z buffer) and that produces that flickering. No way to solve it unless editing the 3d model of that ship. |
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#23 |
Machinist's Mate
![]() Join Date: Mar 2010
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Hmm, and these are screenshots with that cray supercomputer you have there 13owman? Where are the awesome graphics you all drool over? I tried SH5 on my modest old rig, and thought that it must be my settings that make it look like a game a few years behind graphically(even though I put everything on high), but if this is the best there is then it seems that most of you must have just made a leap from 688 attack sub straight to SH5 to have such awe over the graphics. Haven't seen anything that looks that great in any of the posted shots. Hell, PT Boats looks a damn sight better, and has animated crew leaping off into the water, unlike SH5's 'stand on the bridge and burn' crew!
Oh and I'm not a graphics whore. Hell I play 20 year old PC games from time to time. For me SH3 still looks very good, and some of the engine texture mods are so good anyway it would take until SH 10 to catch up! I just have noticed that many of the failings of this game have been glossed over with the cry 'but the graphics are great!' when it really seems like people are kidding themselves.
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![]() ![]() Last edited by Commie; 04-13-10 at 11:10 AM. |
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#24 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
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![]() ![]() How's about you have a look at this thread matey http://www.subsim.com/radioroom/showthread.php?t=162521 |
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