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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2006
Location: H.K.
Posts: 41
Downloads: 40
Uploads: 0
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wo~~~~ it looks really really good!
100% better than the original! thx for the mod ![]() |
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#2 |
Watch
![]() Join Date: Feb 2008
Posts: 28
Downloads: 144
Uploads: 0
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#3 |
Soundman
![]() Join Date: Nov 2008
Location: Savannah, GA
Posts: 142
Downloads: 130
Uploads: 0
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Using your Torpedo/damage interface mod, but yet, my eels still seem to be loaded backwards. Bernhard must be on the loading crew.
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#4 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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Downloaded the most recent version and my torpedoes are loaded backwards as well. I'm using the grey version, not sure if it's different in the brown version. Still a great mod, thank you.
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#5 |
Soundman
![]() Join Date: Nov 2008
Location: Savannah, GA
Posts: 142
Downloads: 130
Uploads: 0
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had the issue in both grey and brown, stuck with just using his awesome eel textures. and amazingly enough, thats enough for me. The eels look awesome.
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#6 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Like this work. But it would be even cooler if the damage screens and stuff could be installed with jgme that correspondes with the type of u-boat you are using.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 |
Rear Admiral
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RE Backwards torpedos in the gray version.
This texture file is flipped backwards \data\Menu\Skins\German\Gui\Torpedo\Torpedos.dds Easy fix: - D/L the brown version, and copy the same file included in the brown version, onto the gray version. |
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#8 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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This looks damn amazing compared to stock. Downloading. Thanks a lot.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Great Work on this mod.
Thanks ![]()
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Great work, sir!
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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