SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-08-10, 10:29 AM   #1
Alcibiades
Watch
 
Join Date: Apr 2010
Posts: 27
Downloads: 0
Uploads: 0
Default Hydrophone Hunting (tutorial)

Hunting a target with the hydrophone. Using 100% realism (no map contacts)

I asked for help with this a few days back and since have been having a blast with it. Picking up the sound of a target's 'whoop whoop' of the propeller well beyond visual range - plotting their course, moving to PERFECT intercept location.... all while well beyond visual range. Then waiting while they slowly come into view right along their pre-plotted "path" and into the sights, 500m away. Fun!

Anyway, I made these two PDF files with 15 steps to illustrate how to track a ship with the hydrophones. I originally made them for myself, to help with understanding how it works - but figured I'd share them as they may be helpful for others. They are designed to be a simple step-by-step guide that can be easily printed.

They require a basic understanding of how to use the drawing tools for in-game plotting.

(edit) noticed some are missing S2. Be sure you download BOTH sheets. The first (S-1) has steps 1-8 and plots heading. The second (S-2) has steps 9-15 and shows how to get speed and distance.


SHEET 1
http://www.filefront.com/16063311/Hy...cking%20S1.pdf

and

SHEET 2
http://www.filefront.com/16063315/Hy...cking%20S2.pdf



Also, I sure as heck didn't invent this stuff - I just learned it a few days ago. Most helpful to me was the video by nefeldamon on the SHIII forum. I'd suggest checking it out also if you have the time. (the PDF files are based in concept around his example) http://www.subsim.com/radioroom/showthread.php?t=154461

And again big thanks to Kylania for pointing me to his video in the first place and also helping me find a site where I could upload the PDF files.

Hope this is helpful to anyone else who may want to try this.

Last edited by Alcibiades; 04-08-10 at 02:52 PM.
Alcibiades is offline   Reply With Quote
Old 04-08-10, 11:25 AM   #2
Capt_Sluggo
Watch
 
Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
Uploads: 0
Default

Thank you, Alcibiades! This will be a lot of fun. Less dangerous than visual hunting, too.
Capt_Sluggo is offline   Reply With Quote
Old 04-08-10, 01:24 PM   #3
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

Ahem:
http://www.subsim.com/radioroom/showthread.php?t=167103

^ Once you lean the basics... you can stop drawing all those nasty lines. Post #12, shows a step by step using it.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 04-08-10, 02:14 PM   #4
Alcibiades
Watch
 
Join Date: Apr 2010
Posts: 27
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by gutted View Post
Ahem:
http://www.subsim.com/radioroom/showthread.php?t=167103

^ Once you lean the basics... you can stop drawing all those nasty lines. Post #12, shows a step by step using it.

Yes, I agree that your program can take all the 'work' out of it. You did a heck of a job making that program. And it looks pretty nice - but that is the part I find fun . Maybe I'm weird and I just like drawing lines and circles . I could also just turn map contacts on and let the computer show me the ship and it's course .

But I don't want to do that. I like to figure it out myself, and it really is NOT hard at all.

In fact it's pretty easy. Draw a few lines and circles, wait, repeat, and boom, you have their heading. move, repeat, and you have their distance and speed. No calculations... no work... just drawing some lines, angles, and circles. The PDF's I made are just that - a simple (and easy to follow) step-by-step explanation of how to make the lines and circles.


/shrug anyway, I just think it is a blast to figure out where the target is (well beyond visual range), move to their course, set up, and then sit and quietly wait while they chug along into the firing lane


Now I patrol a bit, submerge, all stop, and wait... (TC++) that way I can pick up a contact as soon as they come into range - at max distance. Plot, intercept, and WHAM!!

Word of caution, it will work against a convoy, but unless you are tracking the EXACT same ship (each time you get the bearing), the course you plot will be off by a bit . Still plenty close enough to get well in front of them, but you'll then need your scope to finish the firing solution .

Also, the longer you wait between bearings - the farther apart the bearing lines are (in degrees) - the more accurate you'll be. Just don't wait too long or they'll sail right on past and out of range!!!

Last edited by Alcibiades; 04-08-10 at 02:36 PM.
Alcibiades is offline   Reply With Quote
Old 04-08-10, 02:26 PM   #5
Placoderm
Soundman
 
Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
Default

This is AWESOME!


Thank you!!



__________________
....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them.

...And all was good.

"Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer
Placoderm is offline   Reply With Quote
Old 04-08-10, 04:00 PM   #6
Bothersome
Planesman
 
Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
Default

Hmm... OK you said in step 11.2 that I need to move my sub to a new position. But my sub won't go but 9 knots while submerged. How did you go faster than the target to overtake it even a little. And you calculated the target was moving 10 knots. Now what?

I think I'll stick with my approach.

Target detected at 0.00 (180 due south). Wait a couple of minutes and get bearing from sonar guy again. Notice it increased to 2. Turn sub to heading 270 speed set to full and wait 2 minutes. What is target bearing doing? I'm at 6 knots bearing holding steady at my 272. Steady as she goes for 5 minutes. New bearing, target at 270. Hold course and verify target is getting louder. If not, give up or run around it on surface. If it is getting closer, I'm already on intercept course (based on your example heading and speed). When target gets real close I use periscope to get set up for shot. If target was falling behind some then I slow and stop as bearing stops decreasing (I'm in front of it).

No fuss, no muss. And no lines and circles.

And, the main benefit. I don't have to race it. As I have put my sub in front of the target much earlier.

Granted, I won't be able to pull the trigger on the target WITHOUT using the scope. Your method might actually have a decent chance of finding bearing and speed and allow you to prepare a shot without ever seeing the target. Which I guess is needed in heavy rain and fog. But like I said, if I had to use your method in that example given, I'd never be able to overtake the target at step 11.2 to get set up for the shot.
Bothersome is offline   Reply With Quote
Old 04-08-10, 04:10 PM   #7
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

Quote:
Hmm... OK you said in step 11.2 that I need to move my sub to a new position. But my sub won't go but 9 knots while submerged. How did you go faster than the target to overtake it even a little. And you calculated the target was moving 10 knots. Now what?
You surface and run at flank speed (battery recharging switched off if need be).

If you timed him with atleast 15-20 minute intervals.. you have plenty of time to move to a new location.

You dont HAVE to surface though, it just helps. The target WILL be along the predicted bearing.. all you need to do is be in a spot to "look across it" to see where.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 04-08-10, 04:50 PM   #8
Alcibiades
Watch
 
Join Date: Apr 2010
Posts: 27
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bothersome View Post
But like I said, if I had to use your method in that example given, I'd never be able to overtake the target at step 11.2 to get set up for the shot.
Remember that in 11.2, you are NOT overtaking the target. It is still somewhere along the third bearing line or well behind you (bearing 220ish in the PDF when the sub is moving to new position). But still, surface and run at flank speed. you can do 15 or more knots even in rough seas.

Keep in mind that when you take your third bearing and have the targets heading, it is still usually a LONG way off (12+ km). (unless it happens to be coming straight at you, but you'll know that by then as the bearing does not change). You can surface well out of sight and have plenty of time to flank speed (or not) and plot an intercept that will easily put you well ahead of them.

At 10 knots the ship will cover approx 9 km in 30 min. provided it is even coming slightly towards you - you can still plot an intercept course that is significantly shorter than his course... even if you were running at his speed.


And yes, I agree your method will work and usually get you close enough provided ok visibility. And thats great if its easier. It is the way I was using my hydrophones before. But once, I tried to track a ship in the dark rain with <250m visibility... Ugh! I tracked him forever! stopped and took 15+ hydrophone bearings... my map looked like a geometry exam that I once flunked. Kept crossing back and forth near him w/out seeing him. Chased his arse all night! Finally came directly from behind him (after his bearing didn't change any more ) and had to be RIGHT on top of him before I saw him. Finished him off with the deck guns and then promptly came to the forum (thanks Kylania) to ask how to plot a course with just hydrophone

But really, it's not that hard once you figure it out and then with a few lines and circles, you can get their course and speed... Then set up for a great shot - and still have time to get a cup of coffee while you wait for them to come into the shooting gallery

Either way, everyone can track how they find best - as long as the merchant ship is sent to Davy Jones Locker, who can argue?
Alcibiades is offline   Reply With Quote
Old 04-08-10, 04:56 PM   #9
Bothersome
Planesman
 
Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
Default

I see your point. It's a solvable problem and you have provided an answer.

I'm just thinking out loud...

Why do I need to use only one tool in my boat to make this kill.

Imagining a situation...

1. Target is part of the mission.
2. It's heavy rain and fog. So can't use Scope.
3. Target is escorted so can't come to surface.
4. Escorts have radar so can't use radar for range.
5. If they get detection, target serpentines and that would make the shot very hard and have to avoid destroyers.

The problem is... How can I maneuver the boat without the escorts hearing me. Certainly not with any speed.

If I didn't have escorts to worry about, why not just give surface chase and use radar to get range and when close to 1000 yards or meters, climb into the deck gun and get a little practice in. You can't see it at 1000 in heavy rain and fog, but you can get the accurate bearing from sonar tracking and 1000 is close enough to get a lot of hits. Chase him till he sinks.

The question is: When is it the best time to need this method of passive acoustics only?

Edited: I posted the above before seeing your message Alcibiades
Bothersome is offline   Reply With Quote
Old 04-08-10, 05:18 PM   #10
Alcibiades
Watch
 
Join Date: Apr 2010
Posts: 27
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bothersome View Post

Imagining a situation...

1. Target is part of the mission.
2. It's heavy rain and fog. So can't use Scope.
3. Target is escorted so can't come to surface.
4. Escorts have radar so can't use radar for range.
5. If they get detection, target serpentines and that would make the shot very hard and have to avoid destroyers.

The problem is... How can I maneuver the boat without the escorts hearing me. Certainly not with any speed.

If I didn't have escorts to worry about, why not just give surface chase and use radar to get range and when close to 1000 yards or meters, climb into the deck gun and get a little practice in. You can't see it at 1000 in heavy rain and fog, but you can get the accurate bearing from sonar tracking and 1000 is close enough to get a lot of hits. Chase him till he sinks.

The question is: When is it the best time to need this method of passive acoustics only?

Edited: I posted the above before seeing your message Alcibiades


Ha! Good Question!

Sounds like an ugly situation for sure! I don't think hydrophone tracking would work there. Unless you could stay WAY away until you determined their course. Also, you have to get the bearing to the same ship in order for it to work. That would be tough in a big convoy and if you get the wrong ship, your course and speed estimate will be off. dunno, try to get in front and sit and wait?

I'd say it works best for: a single slow moving ship that does not change course or speed and is not moving 90 AOB or away from you. In fact that might be all it works for

but at least in that case it is possible to get the contacts course information before even getting into visual range
Alcibiades is offline   Reply With Quote
Old 04-08-10, 05:47 PM   #11
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

You know Benno has a great skill called "Total revealing"
ERPP8 is offline   Reply With Quote
Old 04-08-10, 05:51 PM   #12
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

Quote:
Originally Posted by Bothersome View Post
The question is: When is it the best time to need this method of passive acoustics only?
When the target is far away and is closing. You'll save time searching, and already be in an optimal firing position with a good idea of his course & speed.

Just listen to him.. if he sounds close, then just surface and head in his general direction at flank speed (if he's moving left or right, add alittle lead). Probably wont be long before you spot em. If he's far out.. then you're better off waiting and listening.. else you'll have to dive and listen multiple times.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 04-08-10, 05:51 PM   #13
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

Quote:
Originally Posted by ERPP8 View Post
You know Benno has a great skill called "Total revealing"
And you learn nothing from using it.....
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 04-10-10, 05:47 PM   #14
timmy41
Weps
 
Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
Default

in step 4 you draw the 'NW line', but what if the contact is to the SE or NW? it will not work?
timmy41 is offline   Reply With Quote
Old 04-10-10, 07:14 PM   #15
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by timmy41 View Post
in step 4 you draw the 'NW line', but what if the contact is to the SE or NW? it will not work?
Why wouldn't it? The bearings show where the target is (and was). In step 4 Alcibiades has just drawn a line in a random direction (well, from bearing 1 over to and across bearing 3). Look at step 5 to 8. Using the circle and line parallel to bearing 1 he corrected the NW line to the correct course. It doesn't matter where he comes from or it's actual course being totally different. The circle and parallel line will show if it is a wrong guess, and what the right course is.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.