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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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wow, great job aces, very nice mate
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#2 |
Ace of the Deep
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Thanks mate,
Oops forgot to include the command_xx.cfg files in the fix for the Hitman GUI, getting late, will upload them tomorrow. For the time being enable the Hitman Gui, then the v1.5 Multimod fix and then fix for the hitman GUi. This will work until I upload the revised Hitman Fix, like this: Hitman_Beta_GUI_GWX3_1.0 Aces' Multimod compatability fix v1.5 beta Aces' Multimod compatability fix Hitman GUI add on (new version tomorrow) Cheers Aces
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#3 |
Ace of the Deep
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Hi chaps,
I'm uploadiing v1.6 later today, I finally finished incorporating Flakmonkey's Lightmaps for the remaining Type 7c2 and Type 7c4 turms do you will now have the full set that Flakmonkey has produced to date. Best Regards Aces Edit 1st post edited to v1.6. ![]() ![]() ![]() ![]() ![]() ![]()
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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aces-one question-if we are installing v 1.6 do we also need to install flakmonkeys lightmaps mod, or are the lightmaps already contained in your mod? thanks, and great work!
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#5 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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This is my sad story:
I have unsuccessfully to use this mod (versions 1.4 through 1.6) with both 1) the 12-mod list included in post #1 and 2) the same 12 mods but enabled in different order, as per the list in YELLOW, on top GW3 gold ![]() Is there any suggestion to make this work? Thanks, rea00cy
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ATROPOS-the deadly nightshade |
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#6 |
Ace of the Deep
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Hi chaps,
No need to install Flakmonkey's Exterior Lightmaps Brett as they are included. Hi rea00cy, Sorry to hear you are having problems, I am leaving on a business trip for a few days. The only thing that comes straight to mind is that it could be a memory problem. I can run n all these mods upto the hitman GUI without applying the /3GB switch if I want to run hitman's gui as well then I need to use the /3gb swith else I will get CTDs. Are you getting CTDs? or is there another problem the only bit of the mod order that might be critical is that I'd reccommend enabling Luca's Open Hatch in Conning Tower after the FM New Interiors. I will try and check back while I'm away if possible. Kind Regards to all. Aces
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#7 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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Thanks for your prompt answer, Aces:
I don't know how much memory is needed to run this package of mods with your compat fix mod -that I think is GREAT- and would like to emphasize that this post is NOT a complain. Just because I've tried and enjoyed all of these mods individually and on certain combinations, but your package is like a dream come true that I'll love to have! ![]() All I can tell you is that I have 4 GB of RAM and I'm running LSH3 V5 and WAC 4.1 supermods without a prob. Is this not enough? But your now on a business trip so, I won't keep on taking your time and I will try to enable the whole package again as soon as I can on a new & clean install (I mean, SH3 patched plus GW3 gold) and later report my results here again.... regards ![]() rea00cy
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ATROPOS-the deadly nightshade |
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