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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 58
Uploads: 0
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Hi, after all these years of taking I've decided to give something back to community
![]() old yamato: ![]() new: ![]() old mogami: ![]() new: ![]() old armed trawler: ![]() new: ![]() This mod was created based on TMO 1.9 with RSRDC v502 so I guess it might not be compatible with stock/RFB. The only modified files are the ships' *.dat files. Oh, and it's JSGME compatible :] Download link: http://www.filefront.com/16077223/Al...RSRDC-v502.7z/ Let me know if you'll find it useful and if you think that I mucked something up, let me know as well ![]() Miszak EDIT: Oops, i forgot to add [REL] in thread's title ![]() Last edited by Miszak; 04-09-10 at 08:08 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Looks neat! I'll give it a try.
Thanks for making it & sharing. |
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#3 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 58
Uploads: 0
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I hope you'll enjoy it mate! To tell you the truth you'll kinda be betatesting it coz I'm not even sure if this will work on other hardware setups. I've got an ATI 4890 so i don't know about nvidia graphics, if they handle the game's engine differently or not...I remember that long time ago there were some issues with sun and ATI cards, so who knows? All you Geforcers let me know if you can see any improvement, OK?
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#4 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Very, very, very nice work mate
![]() Would you do that for RFB+RSRDC and/or OM+OMEGU please ?
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#5 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 58
Uploads: 0
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Glad you like it! All it took was some hours spent editing dat files for EVERY ship (150 or so
![]() ![]() ![]() ![]() Now I don't want to make any promises but I SHOULD have a RFB version ready by next weekend. Question is whether I'll have to reedit ALL dat files for RFB+RSRDC from scratch or not (as compared to TMO+RSRDC), anyone? |
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#6 |
Pooped from posting
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thanks man, great work
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#8 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 58
Uploads: 0
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#9 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Hi, what a nice environnemental mod
![]() The good surprise is that i noticed a significantly drop in FPS. As i use to play sh4 on a laptop with just an nVidia 9200M GS grahic card with 512 Mb, this is very appreciated !!! So, if i leave my SH4 grahics settings (very low, you know ![]() How did you do that, Miszak ? ![]() Regards
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#10 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 58
Uploads: 0
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You mean you've actually gained fps after installing this mod? That's an unexpected side effect
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#11 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I am also using this mod and I can appreciate all the work modifying every ship in TMO & RSRDC. That was a huge undertaking. However, while I was testing it in different types of weather conditions, the ship's reflection in the water seems to appear before the actual ship does in dense fog. I have seen this before with different environmental mods.
Samples: ![]() ![]() This is not a show stopper for me, and love the realistic looking reflections despite this one issue. BRAVO ZULU
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![]() Just get me within 1000 yards, and I'll do the rest ![]() |
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#12 | |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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![]() I confirm a gain in FPS, and be sure that graphics don't getting worse. As i said previously, each time i test a graphic mod, i don't tweak any of my last graphics settings. Secondly, i always try them with the same training mission : the first one, with porpoise, because there are some different boats, one plane, and a big island...(a lot of 3D objects at the same time, that's the reason why). At last, the sea seems to be nicer with your mod. But at this step, i didn't see any reflecting bugs with ships yet. Keep goin' !!!
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#13 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 58
Uploads: 0
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Arnahud2 - well then, I'm glad that you like it and that you can enjoy this game even more now
![]() Nbjackso - dammit that was going just too smoothly, I should have know thre'll always be some trade off ![]() ![]() I really appreciate your input fellas! Keep it coming! ![]() |
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#14 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Any updates to this mod? Was wondering whether I could use this for TMO 2.1?
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#15 |
Black Magic
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If you look at the reflection nodes and extract their 3D model you'll see that the reflection is using a very simplified 3D model of the actual 3D model. If you want to have really detailed reflections use the actual 3D model of the unit vice this simplified model
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