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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 16
Uploads: 0
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![]() ![]() ![]() Luckily I wasn't blown apart and didn't suffer any damage, was a frightening experience all the same though which left me not wanting to play the game for 5 mins ![]() ![]() Currently im at periscope depth with a destroyer quite close by, the 3 tankers in the distance and another destroyer heading roughly in my direction. Strange thing was that I fired 3 torps at the close destroyer, yet they angled of in completely the opposite direction when fired? |
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#2 | |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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![]() As for your torpedoes going in strange directions... did you fire out of the wrong end of your boat? I've done it before after an hour or so of real-time tracking. Mistakes like that will make you want to bang your head against the wall ( ![]() If you have auto-target on, I'm not sure what else could have caused that. Ideas, anyone?
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#3 | |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 16
Uploads: 0
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![]() Quote:
![]() Yeah, I fired my 1 and 2 tubes (im assuming those are front, not aft tubes?) at the destroyer after sending the hydrophone bearing to the TDC and after marking it through my attack periscope. They were supposed to veer to the left to hit the destroyer at a bearing of about 300 from me, yet they sped off down a 45 odd degree bearing? Luckily I saved before I fired them (I am still a noob so I need to have some leniency :P) so im back off to try and survive this first encounter ![]() |
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#4 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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No shame in using gamesaves while you're learning. Consider it training time. I did my first couple patrols like that. It's the only way to learn what works and what doesn't. I also recommend learning how to use the mission editor to set up basic attack scenarios. That way you can try many different things without having to spend hours of patrol time in-between.
When you finally bring yourself to the point of not using gamesaves, you get an even more intense nervousness/excitement when you're about to hit that Fire button. As for you're torpedo problem. Do you have auto-targeting on? If so, you shouldn't have to send any data to the TDC. Also, firing at something that's at 300 degrees from you is a potshot anyway... the torpedo has to turn approximately 60 degrees depending on the target's speed and direction (aka 60-degree gyro angle) and that will kill a lot of your accuracy. It's better to set yourself up to fire with as small of a gyro angle you can get. Now... that doesn't mean to wait until he's at exactly 0 degrees in your scope, because you have to take into consideration the fact that he's still moving, and the TDC will calculate accordingly, creating a gyro angle to compensate his change in position from the time of firing to the time of torpedo impact. To find your gyro angle, go to your TDC panel and hover your mouse over the lower dial (your ship). This will only work if the TDC already knows his speed and Angle on the Bow. If you're using auto-targeting, the TDC should have that information (I think.) If you're able to reproduce what happened, take a screenshot right before firing. Make sure it has the periscope view, and all three side panels (TDC, Data Input, and Torpedo Console) visible. This will help us narrow down what's happening.
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#5 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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To undertand manual targeting watch some of the many vidoes by Rockin Robbins and WernerSobe, they explain this in very easy to understand steps. |
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#6 |
Ace of the Deep
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If you're new to sh4, I'd suggest playing stock until it's too easy.
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