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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Well if one was to review TMO and tear it apart like a game view, try and wait tell i have the last version of it out. I'm *hoping* to be done in 3 or 4 weeks. Less if i can manage it.
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#2 |
Rear Admiral
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Each mod has has a detailed thread totally explaining each mod and what it works with. Course we've had several threads debating mods and what works best with what, who likes what with what, just never took off, so good luck..
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#3 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 249
Downloads: 1661
Uploads: 0
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My thing is that a guide to the 2 main supermods for new captains is need for so many different mods are grouped into the supermods and need some explaining.RFB has a 64 page manual but does not go into all the new icons and what they do.
TMO has a small read me file but also does not go into the different icons that are now installed. The map screens are a lot different than stock and that could use some help with new people.These are just some of my thoughts as I think a New Captains Manual would be a great idea to be put online even for printing. JeffG |
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#4 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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I agree...the problem is the new captains don't bother to search for them and continue to post asking for our opinion about what is best. I thought this would help organize these threads into one place to make it easy and hopefully drecrease the posts. As I stated all I plan on doing is bring the info together, not create anything new.
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#5 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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No problem, I can work on the others first, I imagine it will take about that long to get it right anyway. Thanks for willing to be included.
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#6 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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One other thing Ducimus...as I stated in my first post I am looking to give objective info not subjective, I don't plan on making it a review or be critical, I think they all are great depending on what type of game experience you are looking for. Just the facts about how the mods change stock so newbies can have a good idea as to what they want to try.
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