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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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I haven't picked up this game, and won't for at least a year. I think I'll wait 'til the modders have worked it over. Lame-a*s UBI...
100,000 tons on one patrol? That's ridiculous. Is this a subsim or an FPS?
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#2 |
Watch
![]() Join Date: Mar 2010
Posts: 21
Downloads: 116
Uploads: 0
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vois, I will try to remember
![]() HMCS, you can go back to refit after you run out of torps so it is bearable. I have just applied the half tonnage mod and it makes it easier and less tedios. NEWSFLASH ![]() I am currently sailing in 1941 if anyone is interested. |
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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It's a subsim. It is not correct to say that you need 100,000 in one patrol. It is a campaign goal and you have multiple patrols to achieve the goal in, until the date you are given.
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#4 |
Watch
![]() Join Date: Mar 2010
Posts: 21
Downloads: 116
Uploads: 0
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Yep, that is correct.
I still think they are high as to get a win in the first pat of the campaign you need to hit close to 200,000 tonnes which seems hard compared to the real life commanders: http://ahoy.tk-jk.net/macslog/TopTen...atAcesofW.html. Halving them makes them more realistic in my opinion. |
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