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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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http://www.1me.jp/hp/Startup56
Password: players But, you have to work a little ..Heuuu! Yes, it must ! You need ! Take the tga file: NSS_Uboat7c_deck Well, used this file and created 5 same tga with these names: Turm7c_1_deck Turm7c_2_deck Turm7c_3_deck Turm7c_4_deck Turm7c_5_deck That's all ! Tired ? Dont ask me why Ubibugs used in total these 6 same files ...But, we could have a turnover with 6 different decks. If you dont like the sub's colors, and want only the guns textures, keep only these 3 files: UFlak_High Typ 21_20mm_UFlak NSS_Uboat7c_deck_gun All files have been modified by real textures ![]() ![]() ![]() |
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#2 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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i have improved some minors graphics problem for the hull.
The update is available on my japs website. Password: players |
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#3 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Great skins Pascal!
![]() I compared the sub skin with the ones from K. Kumm. They were the best so far to me, but now i have a new favorite! Keep up the good work. Looking forward to test the new skins in game soon. Unfortunately i´m type IX user, so it will be only in singel mission. So we´ve come to the core message of this posting ![]() Could you give the type IX boat some attention (retexturing) There´re lots of type VII skins out now, but only a few type IX. The stock textures sure have some optimisation potential. You did great work so far monsieur Pascal, i use most of your mods for my game. i´ve created a modpack exclusively for your stuff for better oversight. It´s frequently updated. All your work is in there exept the officer icons which i don´t like. I use the ones from C. America. If someone is interested and You agree, Pascal i could uplad it on rapidshare. |
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#4 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
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i am interested, so if you became the agree from Pascal, please upload. |
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#5 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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#6 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Pascal, i´ve noticed a small issue: The dials at bridgeview are misplaced:
![]() And i´ve a question: Why are the files NSS_Uboat7c_hull.tga UFlak_High.tga are in the root folder and not in the /data/.../tex folder? Edit: I just noticed that misplacement bug is also present in the stock game. ![]() Can anyone confirm this. My game is modded like hell, maybe it´s another mod causing this at my setup. Sorry Pascal, your work is alright! ![]() edit: i did a test with the vanilla game, that misplaced compass is there too. I´m not a type 7 skipper, so i didn´t noticed this so far. Can this be fixed? |
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#7 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Pascal, I've one remark for you. Your mods are outstanding, but you should group them on your sites - it's rather difficult to find them all there (one is on your French site, another on Japan).
Keep your good work! PS. When will you create textures for type II, IX and XXI? |
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#8 | ||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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#9 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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Drebbel is like that, he throws you a crumb but makes you wait
for the cookie.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#10 |
Medic
![]() Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
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Well, its not that October 14th thing, because that is about 32 days from now! Unless the date has been pushed up!
:hmm: -Jeff |
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#11 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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[quote
And i´ve a question: Why are the files NSS_Uboat7c_hull.tga UFlak_High.tga are in the root folder and not in the /data/.../tex folder? quote] That's working files, in other words a mystake, you can delete them |
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#12 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Hello Pascal! Again big thank's for nice work
![]() Just one thing that is wrong, and its the right compass-wheel in the file: "NSS_Uboat7c_deck". For the compass to show right, "180" should be in the top. I think in fact this is a bug in stock-game. This I noticed when I did my "Improved deck compass mod! If this is not changed, the deck-compass will show 180 degrees wrong! Small thing, but I just wanted you to know! |
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#13 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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( what a sailor i do ! ) |
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#14 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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Thank you, yes of course. That's a good idea to make a modpack; yes, i changed files often; it's because i'm rarely glad about my work and try to improve. |
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#15 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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The thing is that the files "Turm7c_1_deck", "Turm7c_2_deck", "Turm7c_3_deck", "Turm7c_4_deck, "Turm7c_5_deck" also has to be altered. Otherwise it can show the old and wrong compass randomly (my experience). The easy way is to fix the "NSS_Uboat7c_deck" and then just copy that file 5 times and rename them "Turm7c_1_deck".. -5. Or you can use my mod (Improved deck compass mod) and the work is already done for the deck! ![]() You find my mod on Terrapin's site http://u-boot.realsimulation.com/ Best to you /Rulle |
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