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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Where are the independent Sub-sim producers? What is the name? Maybe they are all having a drink with East? Or Jamie? Or Carl? JCC |
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#2 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
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Great Master? ![]() ![]() ![]() As for the independent Sub-sim producers...we do not need any right now. We really don't. There is no current shortage of submarine simulations, as is evidenced by the still highly popular SH3 and SH4. How many submarine simulations do you need anyway? Should we all hold our collective breaths and pout until we get some guarantee that we will get a new sub-sim every couple of years? Perhaps it is this very expectation that has led to the demise of the study simulation. Why is it that you feel it is imperitave that someone else be working on something right now, for fear of never seeing a future sub-sim ever. I got my first Nintendo Entertainment System for one thing: a simple game called Silent Service. That came out four years after I got essentially the same game for IBM PC in '85...except it had about 4 additional colors. At the time, it was cutting-edge software...far surpassing my PT109 on my Amiga or Tandy or Chinese Abacus or whatever I was using before. It was YEARS before another game came along, and up until that time, I was happy. Ubisoft did not even exist at that time...and did I care? No! because I did not have a time machine to tell me that down the pike would be greats like Aces of the Deep, Silent Service II, Das Boot, Great Naval Battles, and some obscure subsim by an upstart company that nobody had ever heard of called Aeon Electronic Entertainment and published by a company that no longer exists called Strategic Simulations (SSI). That subsim was Silent Hunter, and at the time the great and powerful OZ that we refer to as Ubisoft was little more than a distribution warehouse in France with no products of its own. Who is to say what upstart company is waiting out there to make the next generation of sub simulations? Perhaps the future CEO is starting high school next year...or maybe he is learning his ABC's. Maybe he is a retired sailor who is attending his fathers funeral next week...a father who served on a fleetboat or planted a seed of honor on his son that may someday grow into the simulation that we all wish for. All unlikely, but the point is that we do not know any more than I knew about SH3 or GWX back in 1985 and 1989. Patience, my little grasshopper, patience... SH3 and SH4 have many years left in them, as may SH5 if all works out. What happens after that is anyones guess, but history has shown that it will be likely better than anything before if done by a new and motivated publisher/developer, and likely it will be very very different than what you or I can even imagine right now. ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#3 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Good points Placoderm. People need to get a little perspective, Ubisoft is not the end-all be-all of subsims.
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#4 | |
Seaman
![]() Join Date: Apr 2010
Location: an island in the Pacific
Posts: 42
Downloads: 23
Uploads: 0
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Maybe, he/she is reading this thread right now. ![]()
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God damn them all. I was told, we'd cruise the seas for American gold. We'd fire no guns, shed no tears. Now I'm a broken man on a Halifax pier. The last of Barrett's privateers. |
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#5 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#6 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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It is pathetic game from the day one:
Simulation community should swallow arcade RPG, DRM, 40% finished product, boring campaign, support the brand with they money...etc. ...and Ubi ? What steps UBi displayed so far or announced as next ? For mutual "love and support" - it takes two sides... Ubi made a commercial product for mass-gaming instead of simulation... OK. Fair enaugh - so enjoy your sales results... *** You don't have to serve sim community... but please show some respect to people who kept SH brand for ten years.
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#7 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Because if you do, and you have played it for more than an hour, than I really can't understand your comments. JCC |
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#8 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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If there is anything concluded (so far) about this game - it is lack of immersion, unfinnished product, arcade gameply, u-boat captain running from station to station (?) ... i.e. there are two main groups of people "that own": - nice graphics keep people playing - angry people that regret preorder Did You ask PC IGN if they have the game ? Did You ask game experts that rated the game from 20% - 50.5% if they have a game ? Is it a lay that Ubi - pushed DRM into mouth of sim community (pirats ?) that kept alive SH series for a years and years... ? Is it a lay that Ubi released commercial & unfinished product that - sim community should mod and convert into simulator ? Did You ask yourself - where are all these famous "long term" names of Subsim that are not even playing "this" - let alone moding it or participating SH5 forum ? ( I understand them more and more... ) I understand that You must "preserve" the only future subsim game as core of Subsim site - but it is, after last 3-4 weeks facts, a real question... WHAT is new, untrue, or surprising for You as moderator in this "game impressions summary" ? ![]()
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#9 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Was the answer to my question anywhere in there? Because if it is, I can't find it. JCC |
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#10 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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I own the game and I play it because I enjoy playing it - and thats it in a nutshell. |
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#11 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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I hope you don't mind but as a game owner I'm gonna take you up on some of your other points too
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#12 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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SH5 is a subsim. It is not any more "arcade" than SH3 or 4. The RPG type "skills" need some work, but I would not say that is a major issue. It is finished since all the elements you expect in a subsim are there, i.e. working sub, single missions, campaign. It has a certain amount of bugs/issues, about on the same level as SH3/4 when they came out. Boring campaign? ![]() DRM? well no one likes DRM, but that has nothing to do with the underlying simulation. If you want to dismiss SH5 out of hand without even trying it out, that is your choice, but don't masquerade your post as a statement of fact.
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#13 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 7
Uploads: 0
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maybe you'd be happier with some 5 minute goal on the X-box. p.s. "Fair enaugh". excuse me, but your education is showing... |
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#14 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
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And I, too, would be quite happy with a new subsim every year (as I would a new Ferarri, a new airplane, or a new house up in the Rockies), but I am also realistic enough to know that it probably won't happen...and so I am happy with what I do have now in SH3 and SH4. SH5 is gorgeous and fresh and inviting...but, much like dating a beautiful and sexy young woman with cronic flatulence, I am drawn to her but just cannot bear to spend much time alone with her. Thankfully, that too is just my own opinion... ![]() ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#15 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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![]() JCC |
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Tags |
best subsim, bug, complaints, drama, drm, far too silly, sh5 |
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